v1.4.0: fixed albino rats bleeding for 0
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@@ -43,7 +43,7 @@ public class Albino extends Rat {
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@Override
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public int attackProc( Char enemy, int damage ) {
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damage = super.attackProc( enemy, damage );
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if (Random.Int( 2 ) == 0) {
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if (damage > 0 && Random.Int( 2 ) == 0) {
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Buff.affect( enemy, Bleeding.class ).set( damage );
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}
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