v1.3.0: crystal keys now appear on the top of pit room heaps
This commit is contained in:
@@ -83,12 +83,14 @@ public class PitRoom extends SpecialRoom {
|
||||
break;
|
||||
}
|
||||
} while ( mainLoot == null || Challenges.isItemBlocked(mainLoot));
|
||||
level.drop(mainLoot, remains).setHauntedIfCursed();
|
||||
level.drop(mainLoot, remains).setHauntedIfCursed().type = Heap.Type.SKELETON;
|
||||
|
||||
int n = Random.IntRange( 1, 2 );
|
||||
for (int i=0; i < n; i++) {
|
||||
level.drop( prize( level ), remains ).setHauntedIfCursed();
|
||||
}
|
||||
|
||||
level.drop( new CrystalKey( Dungeon.depth ), remains );
|
||||
}
|
||||
|
||||
private static Item prize( Level level ) {
|
||||
|
||||
Reference in New Issue
Block a user