v1.3.0: crystal keys now appear on the top of pit room heaps
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@@ -83,12 +83,14 @@ public class PitRoom extends SpecialRoom {
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break;
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break;
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}
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}
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} while ( mainLoot == null || Challenges.isItemBlocked(mainLoot));
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} while ( mainLoot == null || Challenges.isItemBlocked(mainLoot));
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level.drop(mainLoot, remains).setHauntedIfCursed();
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level.drop(mainLoot, remains).setHauntedIfCursed().type = Heap.Type.SKELETON;
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int n = Random.IntRange( 1, 2 );
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int n = Random.IntRange( 1, 2 );
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for (int i=0; i < n; i++) {
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for (int i=0; i < n; i++) {
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level.drop( prize( level ), remains ).setHauntedIfCursed();
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level.drop( prize( level ), remains ).setHauntedIfCursed();
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}
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}
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level.drop( new CrystalKey( Dungeon.depth ), remains );
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}
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}
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private static Item prize( Level level ) {
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private static Item prize( Level level ) {
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