v2.2.0: fixed multiplicity curse accidentally having a higher proc rate
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@@ -52,7 +52,7 @@ public class Multiplicity extends Armor.Glyph {
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@Override
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@Override
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public int proc(Armor armor, Char attacker, Char defender, int damage) {
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public int proc(Armor armor, Char attacker, Char defender, int damage) {
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float procChance = 1/2f * procChanceMultiplier(defender);
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float procChance = 1/20f * procChanceMultiplier(defender);
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if ( Random.Float() < procChance ) {
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if ( Random.Float() < procChance ) {
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ArrayList<Integer> spawnPoints = new ArrayList<>();
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ArrayList<Integer> spawnPoints = new ArrayList<>();
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