v2.3.2: fixed 2.3.1 change which let Tengu set himself on fire =S
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@@ -33,6 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Electricity;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Doom;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Dread;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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@@ -58,6 +59,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.PrisonBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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@@ -859,13 +861,26 @@ public class Tengu extends Mob {
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}
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if (cur[cell] > 0 && off[cell] == 0){
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if (Actor.findChar( cell ) == Dungeon.hero){
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//similar to fire.burn(), but Tengu is immune, and hero loses score
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Char ch = Actor.findChar( cell );
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if (ch != null && !ch.isImmune(Fire.class) && !(ch instanceof Tengu)) {
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Buff.affect( ch, Burning.class ).reignite( ch );
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}
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if (ch == Dungeon.hero){
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Statistics.qualifiedForBossChallengeBadge = false;
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Statistics.bossScores[1] -= 100;
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}
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Fire.burn(cell);
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Heap heap = Dungeon.level.heaps.get( cell );
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if (heap != null) {
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heap.burn();
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}
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Plant plant = Dungeon.level.plants.get( cell );
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if (plant != null){
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plant.wither();
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}
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if (Dungeon.level.flamable[cell]){
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Dungeon.level.destroy( cell );
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