v1.4.2: fixed Goo retaining its pump up counter while sleeping

This commit is contained in:
Evan Debenham
2022-10-12 13:18:33 -04:00
parent 4a1940076b
commit 9911b5c442

View File

@@ -101,6 +101,10 @@ public class Goo extends Mob {
@Override
public boolean act() {
if (state != HUNTING){
pumpedUp = 0;
}
if (Dungeon.level.water[pos] && HP < HT) {
HP += healInc;
Statistics.bossScores[0] -= 10;