v1.4.2: fixed Goo retaining its pump up counter while sleeping
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@@ -101,6 +101,10 @@ public class Goo extends Mob {
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@Override
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@Override
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public boolean act() {
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public boolean act() {
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if (state != HUNTING){
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pumpedUp = 0;
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}
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if (Dungeon.level.water[pos] && HP < HT) {
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if (Dungeon.level.water[pos] && HP < HT) {
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HP += healInc;
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HP += healInc;
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Statistics.bossScores[0] -= 10;
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Statistics.bossScores[0] -= 10;
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