v1.4.2: fixed projecting thrown weapons not firing into webs
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@@ -165,7 +165,7 @@ abstract public class MissileWeapon extends Weapon {
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}
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}
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if (projecting
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if (projecting
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&& !Dungeon.level.solid[dst]
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&& (Dungeon.level.passable[dst] || Dungeon.level.avoid[dst])
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&& Dungeon.level.distance(user.pos, dst) <= Math.round(4 * RingOfArcana.enchantPowerMultiplier(user))){
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&& Dungeon.level.distance(user.pos, dst) <= Math.round(4 * RingOfArcana.enchantPowerMultiplier(user))){
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return dst;
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return dst;
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} else {
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} else {
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