v2.0.0: fixed combo strike always taking 0 turns
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@@ -102,6 +102,7 @@ public class Sai extends MeleeWeapon {
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}
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Invisibility.dispel();
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hero.spendAndNext(hero.attackDelay());
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if (recentHits >= 2 && hit){
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Sample.INSTANCE.play(Assets.Sounds.HIT_STRONG);
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}
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