v0.9.0: fixed DM-201s attacking while stunned

This commit is contained in:
Evan Debenham
2020-09-16 20:16:35 -04:00
parent 8c10d57a9a
commit b7fc99901b

View File

@@ -64,7 +64,7 @@ public class DM201 extends DM200 {
}
GameScene.add(Blob.seed(pos, 0, CorrosiveGas.class));
if (state == HUNTING && enemy != null && enemySeen
if (paralysed <= 0 && state == HUNTING && enemy != null && enemySeen
&& threatened && !Dungeon.level.adjacent(pos, enemy.pos) && fieldOfView[enemy.pos]){
enemySeen = enemy.isAlive() && fieldOfView[enemy.pos] && enemy.invisible <= 0;
if (sprite != null && (sprite.visible || enemy.sprite.visible)) {