v0.9.0: fixed DM-201s attacking while stunned
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@@ -64,7 +64,7 @@ public class DM201 extends DM200 {
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}
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}
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GameScene.add(Blob.seed(pos, 0, CorrosiveGas.class));
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GameScene.add(Blob.seed(pos, 0, CorrosiveGas.class));
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if (state == HUNTING && enemy != null && enemySeen
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if (paralysed <= 0 && state == HUNTING && enemy != null && enemySeen
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&& threatened && !Dungeon.level.adjacent(pos, enemy.pos) && fieldOfView[enemy.pos]){
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&& threatened && !Dungeon.level.adjacent(pos, enemy.pos) && fieldOfView[enemy.pos]){
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enemySeen = enemy.isAlive() && fieldOfView[enemy.pos] && enemy.invisible <= 0;
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enemySeen = enemy.isAlive() && fieldOfView[enemy.pos] && enemy.invisible <= 0;
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if (sprite != null && (sprite.visible || enemy.sprite.visible)) {
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if (sprite != null && (sprite.visible || enemy.sprite.visible)) {
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