v3.0.0: fixed holy intuition being called divine intuition in one place

This commit is contained in:
Evan Debenham
2024-12-11 18:47:10 -05:00
parent c4c6c93058
commit bc49f75809
@@ -1068,7 +1068,7 @@ actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon abili
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=divine intuition
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._