v3.0.0: fixed holy intuition being called divine intuition in one place
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@@ -1068,7 +1068,7 @@ actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon abili
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#cleric
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#cleric
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actors.hero.talent.satiated_spells.title=Satiated Spells
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actors.hero.talent.satiated_spells.title=Satiated Spells
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actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
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actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
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actors.hero.talent.holy_intuition.title=divine intuition
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actors.hero.talent.holy_intuition.title=holy intuition
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actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
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actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
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actors.hero.talent.searing_light.title=searing light
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actors.hero.talent.searing_light.title=searing light
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actors.hero.talent.searing_light.desc=_+1:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
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actors.hero.talent.searing_light.desc=_+1:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
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