v3.3.2: bones are no longer retrieved in the vault level
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@@ -237,14 +237,7 @@ public class VaultLevel extends Level { //for now
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@Override
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protected void createItems() {
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Random.pushGenerator(Random.Long());
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ArrayList<Item> bonesItems = Bones.get();
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if (bonesItems != null) {
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for (Item i : bonesItems) {
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drop(i, entrance()-width()).setHauntedIfCursed().type = Heap.Type.REMAINS;
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}
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}
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Random.popGenerator();
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//do nothing for now
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}
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@Override
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