v3.0.0: fixed ability name changes in HeroClass not being commited

This commit is contained in:
Evan Debenham
2024-12-11 15:59:09 -05:00
parent 8680388e40
commit c4c6c93058
@@ -28,9 +28,9 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.QuickSlot; import com.shatteredpixel.shatteredpixeldungeon.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.SPDSettings; import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.Cleric1; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.AscendedForm;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.Cleric2; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.PowerOfMany;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.Cleric3; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.Trinity;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Challenge; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Challenge;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Feint; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Feint;
@@ -288,7 +288,7 @@ public enum HeroClass {
case DUELIST: case DUELIST:
return new ArmorAbility[]{new Challenge(), new ElementalStrike(), new Feint()}; return new ArmorAbility[]{new Challenge(), new ElementalStrike(), new Feint()};
case CLERIC: case CLERIC:
return new ArmorAbility[]{new Cleric1(), new Cleric2(), new Cleric3()}; return new ArmorAbility[]{new AscendedForm(), new Trinity(), new PowerOfMany()};
} }
} }