v2.0.2: fixed the threshold for monastic vigor being lower than intended
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@@ -234,7 +234,7 @@ public class MonkEnergy extends Buff implements ActionIndicator.Action {
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public boolean abilitiesEmpowered( Hero hero ){
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//100%/80%/60% energy at +1/+2/+3
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return energy/energyCap() >= 1.15f - 0.2f*hero.pointsInTalent(Talent.MONASTIC_VIGOR);
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return energy/energyCap() >= 1.2f - 0.2f*hero.pointsInTalent(Talent.MONASTIC_VIGOR);
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}
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public void processCombinedEnergy(Talent.CombinedEnergyAbilityTracker tracker){
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