v1.3.1: fixed Hero.Doom.onDeath() not being triggered when hero dies
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@@ -1775,7 +1775,11 @@ public class Hero extends Char {
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Sample.INSTANCE.play( Assets.Sounds.DEATH );
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}
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});
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if (cause instanceof Hero.Doom) {
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((Hero.Doom)cause).onDeath();
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}
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Dungeon.deleteGame( GamesInProgress.curSlot, true );
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}
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