v2.4.0: fixed createMobs discarding mobs it can't immediately place
This commit is contained in:
+4
-1
@@ -236,8 +236,9 @@ public abstract class RegularLevel extends Level {
|
||||
ShadowCaster.castShadow(c.x, c.y, width(), entranceFOV, losBlocking, 6);
|
||||
PathFinder.buildDistanceMap(entrance(), BArray.not(solid, null), 8);
|
||||
|
||||
Mob mob = null;
|
||||
while (mobsToSpawn > 0) {
|
||||
Mob mob = createMob();
|
||||
if (mob == null) mob = createMob();
|
||||
Room roomToSpawn;
|
||||
|
||||
if (!stdRoomIter.hasNext()) {
|
||||
@@ -261,6 +262,7 @@ public abstract class RegularLevel extends Level {
|
||||
if (tries >= 0) {
|
||||
mobsToSpawn--;
|
||||
mobs.add(mob);
|
||||
mob = null;
|
||||
|
||||
//chance to add a second mob to this room, except on floor 1
|
||||
if (Dungeon.depth > 1 && mobsToSpawn > 0 && Random.Int(4) == 0){
|
||||
@@ -282,6 +284,7 @@ public abstract class RegularLevel extends Level {
|
||||
if (tries >= 0) {
|
||||
mobsToSpawn--;
|
||||
mobs.add(mob);
|
||||
mob = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user