v2.4.0: adjusted the description of eternal fire for better clarity

This commit is contained in:
Evan Debenham
2024-05-07 11:05:28 -04:00
parent 78f9e4fdb7
commit b9a301bba1
@@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Died on Impact
###rooms
levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense magical fire is here. It's so hot that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it.
levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it.
levels.rooms.special.sentryroom$sentry.name=red sentry
levels.rooms.special.sentryroom$sentry.desc=This blood-red sentry seems to be positioned here to guard the treasure at the other end of this room. It will fire beams of disintegration magic at you if you step in the area it defends.\n\nIt's immune to all harmful effects and can see through invisibility, but seems to take a while to charge up before it starts firing.\n\nSomehow the sentry only wants to fire on you, as if it knows that the denizens of the dungeon are no threat to the treasure.