v2.5.0: updated changelog and version for ALPHA-3

This commit is contained in:
Evan Debenham
2024-08-25 11:41:49 -04:00
parent d167ce29f1
commit d9cb56c2dc
2 changed files with 31 additions and 2 deletions

View File

@@ -20,8 +20,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 785
appVersionName = '2.5.0-ALPHA-2'
appVersionCode = 786
appVersionName = '2.5.0-ALPHA-3'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@@ -85,6 +85,35 @@ public class v2_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("ALPHA-3", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Added a new 'victory congratulations' screen. Alpha and beta testers who already have a win will see this screen for testing purposes.\n\n" +
"_-_ Upgrade window now shows the remaining quantity of the upgrading item.\n" +
"_-_ Upgrade window now re-shows itself even when items are unidentified.\n" +
"_-_ Monk's focus ability button is now disabled if monk is already focused.\n" +
"_-_ Increased the shake effect on loading text when falling.\n" +
"_-_ Journal window and hero info window can now be closed via key binding."));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"\n" +
"_Caused by AlPHA:_\n" +
"_-_ Salt Cube granting 2x the satiety duration as intended\n" +
"_-_ Quickslots not updating if rapier's lunge attack had no target\n" +
"_-_ Crystal Guardians and Crystal Spire not being counted as seen in catalogs\n" +
"_-_ Daily runs using the wrong icon color in-game\n" +
"_-_ Well-fed buff having an inaccurate duration text when hero has salt cube\n" +
"_-_ Various minor textual errors\n" +
"\n" +
"_Existed prior to AlPHA:_\n" +
"_-_ Precise Assault and Liquid Agility not working with unarmed melee attacks\n" +
"_-_ Tipped dart cleaning window showing 'clean all' and 'clean one' even with just 1 dart\n" +
"_-_ Trinkets becoming unidentified when transmuted\n" +
"_-_ Warrior being able to gain extra upgrades on his armor via hero armor transfer effect"));
changes = new ChangeInfo("ALPHA-2", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);