v2.5.0: updated changelog and version for ALPHA-3
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@@ -20,8 +20,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 785
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appVersionName = '2.5.0-ALPHA-2'
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appVersionCode = 786
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appVersionName = '2.5.0-ALPHA-3'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -85,6 +85,35 @@ public class v2_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("ALPHA-3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Added a new 'victory congratulations' screen. Alpha and beta testers who already have a win will see this screen for testing purposes.\n\n" +
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"_-_ Upgrade window now shows the remaining quantity of the upgrading item.\n" +
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"_-_ Upgrade window now re-shows itself even when items are unidentified.\n" +
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"_-_ Monk's focus ability button is now disabled if monk is already focused.\n" +
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"_-_ Increased the shake effect on loading text when falling.\n" +
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"_-_ Journal window and hero info window can now be closed via key binding."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs:\n" +
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"\n" +
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"_Caused by AlPHA:_\n" +
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"_-_ Salt Cube granting 2x the satiety duration as intended\n" +
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"_-_ Quickslots not updating if rapier's lunge attack had no target\n" +
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"_-_ Crystal Guardians and Crystal Spire not being counted as seen in catalogs\n" +
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"_-_ Daily runs using the wrong icon color in-game\n" +
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"_-_ Well-fed buff having an inaccurate duration text when hero has salt cube\n" +
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"_-_ Various minor textual errors\n" +
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"\n" +
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"_Existed prior to AlPHA:_\n" +
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"_-_ Precise Assault and Liquid Agility not working with unarmed melee attacks\n" +
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"_-_ Tipped dart cleaning window showing 'clean all' and 'clean one' even with just 1 dart\n" +
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"_-_ Trinkets becoming unidentified when transmuted\n" +
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"_-_ Warrior being able to gain extra upgrades on his armor via hero armor transfer effect"));
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changes = new ChangeInfo("ALPHA-2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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