v1.0.3: fixed smoke bomb's short desc incorrectly including invisibility

This commit is contained in:
Evan Debenham
2021-08-30 22:30:09 -04:00
parent 8b1013fd7e
commit da12bb5029

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@@ -382,7 +382,7 @@ actors.hero.abilities.rogue.smokebomb.fov=You can only jump to an empty location
actors.hero.abilities.rogue.smokebomb.prompt=Choose a location to jump to
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies