v2.4.0: added a new standard room to each region
This commit is contained in:
@@ -0,0 +1,169 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2024 Evan Debenham
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*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
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||||
*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.watabou.utils.Point;
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import com.watabou.utils.Random;
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import com.watabou.utils.Rect;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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public abstract class BridgeRoom extends StandardRoom {
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@Override
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public int minWidth() {
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return Math.max(5, super.minWidth());
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}
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@Override
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public int minHeight() {
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return Math.max(5, super.minHeight());
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}
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@Override
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public boolean canMerge(Level l, Room other, Point p, int mergeTerrain) {
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int cell = l.pointToCell(pointInside(p, 1));
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return l.map[cell] != spaceTile();
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}
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//keep these so that subclasses can use them in their methods
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protected Rect spaceRect;
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protected Rect bridgeRect;
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@Override
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public void paint(Level level) {
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Painter.fill( level, this, Terrain.WALL );
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Painter.fill( level, this, 1 , Terrain.EMPTY );
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//prefer to place the bridge space to segment the most doors, or the most space in the room
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int doorsXY = 0;
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for (Door door : connected.values()) {
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door.set( Door.Type.REGULAR );
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if (door.x == left || door.x == right){
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doorsXY++;
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} else {
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doorsXY--;
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}
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}
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doorsXY += (width() - height())/2;
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if (doorsXY > 0 || (doorsXY == 0 && Random.Int(2) == 0)){
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ArrayList<Point> spacePoints = new ArrayList<>();
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for (Door door : connected.values()) {
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if (door.y == top || door.y == bottom){
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spacePoints.add(door);
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}
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}
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//add fake doors for very left/right
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spacePoints.add(new Point(left+1, 0));
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spacePoints.add(new Point(right-1, 0));
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Collections.sort(spacePoints, new Comparator<Point>() {
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@Override
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public int compare(Point d1, Point d2) {
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return d1.x - d2.x;
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}
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});
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int spaceStart = -1;
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int spaceEnd = -1;
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for (int i = 0; i < spacePoints.size()-1; i++){
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if (spaceEnd - spaceStart < spacePoints.get(i+1).x - spacePoints.get(i).x){
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spaceStart = spacePoints.get(i).x;
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spaceEnd = spacePoints.get(i+1).x;
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}
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}
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while (spaceEnd - spaceStart > maxBridgeWidth(width())+1){
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if (Random.Int(2) == 0){
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spaceStart++;
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} else {
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spaceEnd--;
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}
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}
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spaceRect = new Rect(spaceStart+1, top+1, spaceEnd, bottom);
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int bridgeY = Random.NormalIntRange(spaceRect.top+1, spaceRect.bottom-2);
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bridgeRect = new Rect(spaceRect.left, bridgeY, spaceRect.right, bridgeY+1);
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} else {
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ArrayList<Point> spacePoints = new ArrayList<>();
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for (Door door : connected.values()) {
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if (door.x == left || door.x == right){
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spacePoints.add(door);
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}
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}
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//add fake doors for very top/bottom
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spacePoints.add(new Point(0, top+1));
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spacePoints.add(new Point(0, bottom-1));
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Collections.sort(spacePoints, new Comparator<Point>() {
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@Override
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public int compare(Point d1, Point d2) {
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return d1.y - d2.y;
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}
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});
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int spaceStart = -1;
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int spaceEnd = -1;
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for (int i = 0; i < spacePoints.size()-1; i++){
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if (spaceEnd - spaceStart < spacePoints.get(i+1).y - spacePoints.get(i).y){
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spaceStart = spacePoints.get(i).y;
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spaceEnd = spacePoints.get(i+1).y;
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}
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}
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while (spaceEnd - spaceStart > maxBridgeWidth(height())+1){
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if (Random.Int(2) == 0){
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spaceStart++;
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} else {
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spaceEnd--;
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}
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}
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spaceRect = new Rect(left+1, spaceStart+1, right, spaceEnd);
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int bridgeX = Random.NormalIntRange(spaceRect.left+1, spaceRect.right-2);
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bridgeRect = new Rect(bridgeX, spaceRect.top, bridgeX+1, spaceRect.bottom);
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}
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Painter.fill(level, spaceRect, spaceTile());
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Painter.fill(level, bridgeRect, Terrain.EMPTY_SP);
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}
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protected abstract int maxBridgeWidth( int roomDimension );
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protected abstract int spaceTile();
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}
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@@ -0,0 +1,36 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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public class ChasmBridgeRoom extends BridgeRoom{
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protected int maxBridgeWidth( int roomDimension ) {
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return roomDimension >= 7 ? 2 : 1;
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}
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protected int spaceTile(){
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return Terrain.CHASM;
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}
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}
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@@ -0,0 +1,52 @@
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/*
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* Pixel Dungeon
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||||
* Copyright (C) 2012-2015 Oleg Dolya
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||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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public class CircleWallRoom extends StandardRoom {
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@Override
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public float[] sizeCatProbs() {
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return new float[]{0, 3, 1};
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}
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@Override
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public void paint(Level level) {
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Painter.fill( level, this, Terrain.WALL );
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Painter.fillEllipse( level, this, 1 , Terrain.EMPTY );
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for (Door door : connected.values()) {
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door.set( Door.Type.REGULAR );
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if (door.x == left || door.x == right){
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Painter.drawInside(level, this, door, width()/2, Terrain.EMPTY);
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} else {
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Painter.drawInside(level, this, door, height()/2, Terrain.EMPTY);
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}
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}
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Painter.fillEllipse( level, this, 3 , Terrain.WALL );
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}
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}
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@@ -0,0 +1,79 @@
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/*
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* Pixel Dungeon
|
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* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.watabou.utils.Point;
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import com.watabou.utils.Rect;
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public class LibraryRingRoom extends StandardRoom {
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@Override
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public int minWidth() {
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return Math.max(super.minWidth(), 9);
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}
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@Override
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public int minHeight() {
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return Math.max(super.minHeight(), 9);
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}
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@Override
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public float[] sizeCatProbs() {
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return new float[]{4, 2, 1};
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}
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//cannot roll odd numbers if it is giant
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@Override
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public Rect resize(int w, int h) {
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super.resize(w, h);
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if (sizeCat == SizeCategory.GIANT) {
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if (width() % 2 == 1) right--;
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if (height() % 2 == 1) bottom--;
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}
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return this;
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}
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@Override
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public void paint(Level level) {
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Painter.fill( level, this, Terrain.WALL );
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Painter.fill( level, this, 1 , Terrain.BOOKSHELF );
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Painter.fill( level, this, 2 , Terrain.EMPTY );
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Painter.fill(level, this, 4, Terrain.BOOKSHELF);
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if (sizeCat == SizeCategory.GIANT){
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Point c = new Point((left + right) / 2, (top + bottom) / 2); //always round down
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Painter.fill(level, c.x-4, c.y, 10, 2, Terrain.EMPTY);
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Painter.fill(level, c.x, c.y-4, 2, 10, Terrain.EMPTY);
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}
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for (Room.Door door : connected.values()) {
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door.set( Room.Door.Type.REGULAR );
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Painter.drawInside(level, this, door, 2, Terrain.EMPTY);
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}
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}
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}
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@@ -0,0 +1,96 @@
|
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/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.watabou.utils.Point;
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import com.watabou.utils.Random;
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public class RitualRoom extends StandardRoom {
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@Override
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public int minWidth() {
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return Math.max(super.minWidth(), 9);
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}
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@Override
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public int minHeight() {
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return Math.max(super.minHeight(), 9);
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}
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|
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@Override
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public float[] sizeCatProbs() {
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return new float[]{2, 1, 0};
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}
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@Override
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public void paint(Level level) {
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Painter.fill( level, this, Terrain.WALL );
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Painter.fill( level, this, 1 , Terrain.EMPTY );
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Point c = center();
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Painter.set(level, c.x-2, c.y-1, Terrain.STATUE);
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Painter.set(level, c.x-1, c.y-2, Terrain.STATUE);
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Painter.set(level, c.x+2, c.y-1, Terrain.STATUE);
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Painter.set(level, c.x+1, c.y-2, Terrain.STATUE);
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Painter.set(level, c.x-2, c.y+1, Terrain.STATUE);
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Painter.set(level, c.x-1, c.y+2, Terrain.STATUE);
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Painter.set(level, c.x+2, c.y+1, Terrain.STATUE);
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Painter.set(level, c.x+1, c.y+2, Terrain.STATUE);
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Painter.fill(level, c.x-1, c.y-1, 3, 3, Terrain.EMBERS);
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Painter.set(level, c, Terrain.PEDESTAL);
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if (width() >= 11 && height() >= 11){
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Painter.set(level, left+2, top+2, Terrain.STATUE);
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Painter.set(level, right-2, top+2, Terrain.STATUE);
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Painter.set(level, left+2, bottom-2, Terrain.STATUE);
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Painter.set(level, right-2, bottom-2, Terrain.STATUE);
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if (width() >= 13 && height() >= 13){
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Painter.set(level, left+3, top+3, Terrain.STATUE);
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Painter.set(level, right-3, top+3, Terrain.STATUE);
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Painter.set(level, left+3, bottom-3, Terrain.STATUE);
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Painter.set(level, right-3, bottom-3, Terrain.STATUE);
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}
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}
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placeloot(level, c);
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for (Door door : connected.values()) {
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door.set( Door.Type.REGULAR );
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}
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}
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protected void placeloot(Level level, Point p){
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Item prize = Random.Int(2) == 0 ? level.findPrizeItem() : null;
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if (prize == null){
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prize = Generator.random( Random.oneOf(Generator.Category.POTION, Generator.Category.SCROLL));
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}
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level.drop(prize, level.pointToCell(p));
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}
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||||
}
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@@ -125,23 +125,28 @@ public abstract class StandardRoom extends Room {
|
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|
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rooms.add(SewerPipeRoom.class);
|
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rooms.add(RingRoom.class);
|
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rooms.add(WaterBridgeRoom.class);
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rooms.add(CircleBasinRoom.class);
|
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|
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rooms.add(SegmentedRoom.class);
|
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rooms.add(PillarsRoom.class);
|
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rooms.add(ChasmBridgeRoom.class);
|
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rooms.add(CellBlockRoom.class);
|
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|
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rooms.add(CaveRoom.class);
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rooms.add(CavesFissureRoom.class);
|
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rooms.add(CirclePitRoom.class);
|
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rooms.add(CircleWallRoom.class);
|
||||
|
||||
rooms.add(HallwayRoom.class);
|
||||
rooms.add(StatuesRoom.class);
|
||||
rooms.add(LibraryRingRoom.class);
|
||||
rooms.add(SegmentedLibraryRoom.class);
|
||||
|
||||
rooms.add(RuinsRoom.class);
|
||||
rooms.add(ChasmRoom.class);
|
||||
rooms.add(SkullsRoom.class);
|
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rooms.add(RitualRoom.class);
|
||||
|
||||
|
||||
rooms.add(PlantsRoom.class);
|
||||
@@ -158,21 +163,21 @@ public abstract class StandardRoom extends Room {
|
||||
|
||||
private static float[][] chances = new float[27][];
|
||||
static {
|
||||
chances[1] = new float[]{10, 10,10,5, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 1,0,1,0,1,0,1,1,0,0};
|
||||
chances[2] = new float[]{10, 10,10,5, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 1,1,1,1,1,1,1,1,1,1};
|
||||
chances[1] = new float[]{5, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,0,1,0,1,0,1,1,0,0};
|
||||
chances[2] = new float[]{5, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
|
||||
chances[4] = chances[3] = chances[2];
|
||||
chances[5] = new float[]{10, 10,10,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0,0,0,0,0,0,0,0};
|
||||
chances[5] = new float[]{5, 10,10,10,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,0,0,0,0,0,0};
|
||||
|
||||
chances[6] = new float[]{10, 0,0,0, 10,10,5, 0,0,0, 0,0,0, 0,0,0, 1,1,1,1,1,1,1,1,1,1};
|
||||
chances[6] = new float[]{5, 0,0,0,0, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
|
||||
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
|
||||
|
||||
chances[11] = new float[]{10, 0,0,0, 0,0,0, 10,10,5, 0,0,0, 0,0,0, 1,1,1,1,1,1,1,1,1,1};
|
||||
chances[11] = new float[]{5, 0,0,0,0, 0,0,0,0, 15,10,5,5, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
|
||||
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
|
||||
|
||||
chances[16] = new float[]{10, 0,0,0, 0,0,0, 0,0,0, 10,10,5, 0,0,0, 1,1,1,1,1,1,1,1,1,1};
|
||||
chances[16] = new float[]{5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 10,10,10,5, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
|
||||
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
|
||||
|
||||
chances[21] = new float[]{10, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 10,10,5, 1,1,1,1,1,1,1,1,1,1};
|
||||
chances[21] = new float[]{5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 15,10,5,5, 1,1,1,1,1,1,1,1,1,1};
|
||||
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.watabou.utils.Point;
|
||||
|
||||
public class WaterBridgeRoom extends BridgeRoom {
|
||||
|
||||
protected int maxBridgeWidth( int roomDimension ) {
|
||||
return roomDimension >= 8 ? 3 : 2;
|
||||
}
|
||||
|
||||
protected int spaceTile(){
|
||||
return Terrain.WATER;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceWater(Point p) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user