v2.4.0: added a new standard room to each region

This commit is contained in:
Evan Debenham
2024-04-22 15:31:51 -04:00
parent 8c6cc98a1d
commit da5cb1ceb5
7 changed files with 486 additions and 7 deletions

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.watabou.utils.Point;
import com.watabou.utils.Random;
import com.watabou.utils.Rect;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
public abstract class BridgeRoom extends StandardRoom {
@Override
public int minWidth() {
return Math.max(5, super.minWidth());
}
@Override
public int minHeight() {
return Math.max(5, super.minHeight());
}
@Override
public boolean canMerge(Level l, Room other, Point p, int mergeTerrain) {
int cell = l.pointToCell(pointInside(p, 1));
return l.map[cell] != spaceTile();
}
//keep these so that subclasses can use them in their methods
protected Rect spaceRect;
protected Rect bridgeRect;
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
Painter.fill( level, this, 1 , Terrain.EMPTY );
//prefer to place the bridge space to segment the most doors, or the most space in the room
int doorsXY = 0;
for (Door door : connected.values()) {
door.set( Door.Type.REGULAR );
if (door.x == left || door.x == right){
doorsXY++;
} else {
doorsXY--;
}
}
doorsXY += (width() - height())/2;
if (doorsXY > 0 || (doorsXY == 0 && Random.Int(2) == 0)){
ArrayList<Point> spacePoints = new ArrayList<>();
for (Door door : connected.values()) {
if (door.y == top || door.y == bottom){
spacePoints.add(door);
}
}
//add fake doors for very left/right
spacePoints.add(new Point(left+1, 0));
spacePoints.add(new Point(right-1, 0));
Collections.sort(spacePoints, new Comparator<Point>() {
@Override
public int compare(Point d1, Point d2) {
return d1.x - d2.x;
}
});
int spaceStart = -1;
int spaceEnd = -1;
for (int i = 0; i < spacePoints.size()-1; i++){
if (spaceEnd - spaceStart < spacePoints.get(i+1).x - spacePoints.get(i).x){
spaceStart = spacePoints.get(i).x;
spaceEnd = spacePoints.get(i+1).x;
}
}
while (spaceEnd - spaceStart > maxBridgeWidth(width())+1){
if (Random.Int(2) == 0){
spaceStart++;
} else {
spaceEnd--;
}
}
spaceRect = new Rect(spaceStart+1, top+1, spaceEnd, bottom);
int bridgeY = Random.NormalIntRange(spaceRect.top+1, spaceRect.bottom-2);
bridgeRect = new Rect(spaceRect.left, bridgeY, spaceRect.right, bridgeY+1);
} else {
ArrayList<Point> spacePoints = new ArrayList<>();
for (Door door : connected.values()) {
if (door.x == left || door.x == right){
spacePoints.add(door);
}
}
//add fake doors for very top/bottom
spacePoints.add(new Point(0, top+1));
spacePoints.add(new Point(0, bottom-1));
Collections.sort(spacePoints, new Comparator<Point>() {
@Override
public int compare(Point d1, Point d2) {
return d1.y - d2.y;
}
});
int spaceStart = -1;
int spaceEnd = -1;
for (int i = 0; i < spacePoints.size()-1; i++){
if (spaceEnd - spaceStart < spacePoints.get(i+1).y - spacePoints.get(i).y){
spaceStart = spacePoints.get(i).y;
spaceEnd = spacePoints.get(i+1).y;
}
}
while (spaceEnd - spaceStart > maxBridgeWidth(height())+1){
if (Random.Int(2) == 0){
spaceStart++;
} else {
spaceEnd--;
}
}
spaceRect = new Rect(left+1, spaceStart+1, right, spaceEnd);
int bridgeX = Random.NormalIntRange(spaceRect.left+1, spaceRect.right-2);
bridgeRect = new Rect(bridgeX, spaceRect.top, bridgeX+1, spaceRect.bottom);
}
Painter.fill(level, spaceRect, spaceTile());
Painter.fill(level, bridgeRect, Terrain.EMPTY_SP);
}
protected abstract int maxBridgeWidth( int roomDimension );
protected abstract int spaceTile();
}

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
public class ChasmBridgeRoom extends BridgeRoom{
protected int maxBridgeWidth( int roomDimension ) {
return roomDimension >= 7 ? 2 : 1;
}
protected int spaceTile(){
return Terrain.CHASM;
}
}

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
public class CircleWallRoom extends StandardRoom {
@Override
public float[] sizeCatProbs() {
return new float[]{0, 3, 1};
}
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
Painter.fillEllipse( level, this, 1 , Terrain.EMPTY );
for (Door door : connected.values()) {
door.set( Door.Type.REGULAR );
if (door.x == left || door.x == right){
Painter.drawInside(level, this, door, width()/2, Terrain.EMPTY);
} else {
Painter.drawInside(level, this, door, height()/2, Terrain.EMPTY);
}
}
Painter.fillEllipse( level, this, 3 , Terrain.WALL );
}
}

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@@ -0,0 +1,79 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.watabou.utils.Point;
import com.watabou.utils.Rect;
public class LibraryRingRoom extends StandardRoom {
@Override
public int minWidth() {
return Math.max(super.minWidth(), 9);
}
@Override
public int minHeight() {
return Math.max(super.minHeight(), 9);
}
@Override
public float[] sizeCatProbs() {
return new float[]{4, 2, 1};
}
//cannot roll odd numbers if it is giant
@Override
public Rect resize(int w, int h) {
super.resize(w, h);
if (sizeCat == SizeCategory.GIANT) {
if (width() % 2 == 1) right--;
if (height() % 2 == 1) bottom--;
}
return this;
}
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
Painter.fill( level, this, 1 , Terrain.BOOKSHELF );
Painter.fill( level, this, 2 , Terrain.EMPTY );
Painter.fill(level, this, 4, Terrain.BOOKSHELF);
if (sizeCat == SizeCategory.GIANT){
Point c = new Point((left + right) / 2, (top + bottom) / 2); //always round down
Painter.fill(level, c.x-4, c.y, 10, 2, Terrain.EMPTY);
Painter.fill(level, c.x, c.y-4, 2, 10, Terrain.EMPTY);
}
for (Room.Door door : connected.values()) {
door.set( Room.Door.Type.REGULAR );
Painter.drawInside(level, this, door, 2, Terrain.EMPTY);
}
}
}

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@@ -0,0 +1,96 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.watabou.utils.Point;
import com.watabou.utils.Random;
public class RitualRoom extends StandardRoom {
@Override
public int minWidth() {
return Math.max(super.minWidth(), 9);
}
@Override
public int minHeight() {
return Math.max(super.minHeight(), 9);
}
@Override
public float[] sizeCatProbs() {
return new float[]{2, 1, 0};
}
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
Painter.fill( level, this, 1 , Terrain.EMPTY );
Point c = center();
Painter.set(level, c.x-2, c.y-1, Terrain.STATUE);
Painter.set(level, c.x-1, c.y-2, Terrain.STATUE);
Painter.set(level, c.x+2, c.y-1, Terrain.STATUE);
Painter.set(level, c.x+1, c.y-2, Terrain.STATUE);
Painter.set(level, c.x-2, c.y+1, Terrain.STATUE);
Painter.set(level, c.x-1, c.y+2, Terrain.STATUE);
Painter.set(level, c.x+2, c.y+1, Terrain.STATUE);
Painter.set(level, c.x+1, c.y+2, Terrain.STATUE);
Painter.fill(level, c.x-1, c.y-1, 3, 3, Terrain.EMBERS);
Painter.set(level, c, Terrain.PEDESTAL);
if (width() >= 11 && height() >= 11){
Painter.set(level, left+2, top+2, Terrain.STATUE);
Painter.set(level, right-2, top+2, Terrain.STATUE);
Painter.set(level, left+2, bottom-2, Terrain.STATUE);
Painter.set(level, right-2, bottom-2, Terrain.STATUE);
if (width() >= 13 && height() >= 13){
Painter.set(level, left+3, top+3, Terrain.STATUE);
Painter.set(level, right-3, top+3, Terrain.STATUE);
Painter.set(level, left+3, bottom-3, Terrain.STATUE);
Painter.set(level, right-3, bottom-3, Terrain.STATUE);
}
}
placeloot(level, c);
for (Door door : connected.values()) {
door.set( Door.Type.REGULAR );
}
}
protected void placeloot(Level level, Point p){
Item prize = Random.Int(2) == 0 ? level.findPrizeItem() : null;
if (prize == null){
prize = Generator.random( Random.oneOf(Generator.Category.POTION, Generator.Category.SCROLL));
}
level.drop(prize, level.pointToCell(p));
}
}

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@@ -125,23 +125,28 @@ public abstract class StandardRoom extends Room {
rooms.add(SewerPipeRoom.class);
rooms.add(RingRoom.class);
rooms.add(WaterBridgeRoom.class);
rooms.add(CircleBasinRoom.class);
rooms.add(SegmentedRoom.class);
rooms.add(PillarsRoom.class);
rooms.add(ChasmBridgeRoom.class);
rooms.add(CellBlockRoom.class);
rooms.add(CaveRoom.class);
rooms.add(CavesFissureRoom.class);
rooms.add(CirclePitRoom.class);
rooms.add(CircleWallRoom.class);
rooms.add(HallwayRoom.class);
rooms.add(StatuesRoom.class);
rooms.add(LibraryRingRoom.class);
rooms.add(SegmentedLibraryRoom.class);
rooms.add(RuinsRoom.class);
rooms.add(ChasmRoom.class);
rooms.add(SkullsRoom.class);
rooms.add(RitualRoom.class);
rooms.add(PlantsRoom.class);
@@ -158,21 +163,21 @@ public abstract class StandardRoom extends Room {
private static float[][] chances = new float[27][];
static {
chances[1] = new float[]{10, 10,10,5, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 1,0,1,0,1,0,1,1,0,0};
chances[2] = new float[]{10, 10,10,5, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[1] = new float[]{5, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,0,1,0,1,0,1,1,0,0};
chances[2] = new float[]{5, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[4] = chances[3] = chances[2];
chances[5] = new float[]{10, 10,10,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0,0,0,0,0,0,0,0};
chances[5] = new float[]{5, 10,10,10,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,0,0,0,0,0,0};
chances[6] = new float[]{10, 0,0,0, 10,10,5, 0,0,0, 0,0,0, 0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[6] = new float[]{5, 0,0,0,0, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
chances[11] = new float[]{10, 0,0,0, 0,0,0, 10,10,5, 0,0,0, 0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[11] = new float[]{5, 0,0,0,0, 0,0,0,0, 15,10,5,5, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
chances[16] = new float[]{10, 0,0,0, 0,0,0, 0,0,0, 10,10,5, 0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[16] = new float[]{5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 10,10,10,5, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
chances[21] = new float[]{10, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 10,10,5, 1,1,1,1,1,1,1,1,1,1};
chances[21] = new float[]{5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 15,10,5,5, 1,1,1,1,1,1,1,1,1,1};
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
}

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@@ -0,0 +1,42 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.watabou.utils.Point;
public class WaterBridgeRoom extends BridgeRoom {
protected int maxBridgeWidth( int roomDimension ) {
return roomDimension >= 8 ? 3 : 2;
}
protected int spaceTile(){
return Terrain.WATER;
}
@Override
public boolean canPlaceWater(Point p) {
return false;
}
}