v1.4.0: fixed fog of war errors when hero is knocked a high distance
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@@ -39,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.Door;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.TenguDartTrap;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
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import com.watabou.noosa.Game;
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@@ -176,6 +177,7 @@ public class WandOfBlastWave extends DamageWand {
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Dungeon.level.occupyCell(ch);
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if (ch == Dungeon.hero){
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Dungeon.observe();
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GameScene.updateFog();
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}
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}
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}), -1);
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