v1.4.0: fixed fog of war errors when hero is knocked a high distance
This commit is contained in:
+2
@@ -39,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
|||||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.Door;
|
import com.shatteredpixel.shatteredpixeldungeon.levels.features.Door;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.TenguDartTrap;
|
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.TenguDartTrap;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
|
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
|
||||||
import com.watabou.noosa.Game;
|
import com.watabou.noosa.Game;
|
||||||
@@ -176,6 +177,7 @@ public class WandOfBlastWave extends DamageWand {
|
|||||||
Dungeon.level.occupyCell(ch);
|
Dungeon.level.occupyCell(ch);
|
||||||
if (ch == Dungeon.hero){
|
if (ch == Dungeon.hero){
|
||||||
Dungeon.observe();
|
Dungeon.observe();
|
||||||
|
GameScene.updateFog();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}), -1);
|
}), -1);
|
||||||
|
|||||||
Reference in New Issue
Block a user