v1.3.0: blazing champions no longer spread fire when killed by chasms
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@@ -125,9 +125,12 @@ public abstract class ChampionEnemy extends Buff {
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@Override
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public void detach() {
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for (int i : PathFinder.NEIGHBOURS9){
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if (!Dungeon.level.solid[target.pos+i]){
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GameScene.add(Blob.seed(target.pos+i, 2, Fire.class));
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//don't trigger when killed by being knocked into a pit
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if (target.flying || !Dungeon.level.pit[target.pos]) {
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for (int i : PathFinder.NEIGHBOURS9) {
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if (!Dungeon.level.solid[target.pos + i]) {
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GameScene.add(Blob.seed(target.pos + i, 2, Fire.class));
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}
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}
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}
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super.detach();
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