v1.3.0: adjusted floor 16 bestiary to smooth over a difficulty spike

This commit is contained in:
Evan Debenham
2022-05-28 20:18:22 -04:00
parent f85c219379
commit ebbc76b781

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@@ -125,10 +125,10 @@ public class Bestiary {
// City
case 16:
//2x ghoul, 2x elemental, 1x warlock
//3x ghoul, 1x elemental, 1x warlock
return new ArrayList<>(Arrays.asList(
Ghoul.class, Ghoul.class,
Elemental.random(), Elemental.random(),
Ghoul.class, Ghoul.class, Ghoul.class,
Elemental.random(),
Warlock.class));
case 17:
//1x ghoul, 2x elemental, 1x warlock, 1x monk