v1.3.0: adjusted floor 16 bestiary to smooth over a difficulty spike
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@@ -125,10 +125,10 @@ public class Bestiary {
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// City
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case 16:
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//2x ghoul, 2x elemental, 1x warlock
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//3x ghoul, 1x elemental, 1x warlock
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return new ArrayList<>(Arrays.asList(
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Ghoul.class, Ghoul.class,
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Elemental.random(), Elemental.random(),
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Ghoul.class, Ghoul.class, Ghoul.class,
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Elemental.random(),
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Warlock.class));
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case 17:
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//1x ghoul, 2x elemental, 1x warlock, 1x monk
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