v1.3.0: adjusted floor 16 bestiary to smooth over a difficulty spike
This commit is contained in:
+3
-3
@@ -125,10 +125,10 @@ public class Bestiary {
|
|||||||
|
|
||||||
// City
|
// City
|
||||||
case 16:
|
case 16:
|
||||||
//2x ghoul, 2x elemental, 1x warlock
|
//3x ghoul, 1x elemental, 1x warlock
|
||||||
return new ArrayList<>(Arrays.asList(
|
return new ArrayList<>(Arrays.asList(
|
||||||
Ghoul.class, Ghoul.class,
|
Ghoul.class, Ghoul.class, Ghoul.class,
|
||||||
Elemental.random(), Elemental.random(),
|
Elemental.random(),
|
||||||
Warlock.class));
|
Warlock.class));
|
||||||
case 17:
|
case 17:
|
||||||
//1x ghoul, 2x elemental, 1x warlock, 1x monk
|
//1x ghoul, 2x elemental, 1x warlock, 1x monk
|
||||||
|
|||||||
Reference in New Issue
Block a user