v3.2.0: updated changelog and version for ALPHA-2
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@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 851
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appVersionName = '3.2.0-ALPHA-1'
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appVersionCode = 853
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appVersionName = '3.2.0-ALPHA-2'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -85,10 +85,30 @@ public class v3_X_Changes {
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public static void add_v3_2_Changes( ArrayList<ChangeInfo> changeInfos ) {
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ChangeInfo changes = new ChangeInfo("v3.2", true, "");
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ChangeInfo changes = new ChangeInfo("v3.2-ALPHA", true, "");
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("ALPHA-2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.JAVELIN), "Thrown Weapon Balance",
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"Very early feedback from the alpha indicates that thrown weapons are VERY strong right now.\n\n" +
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"I'm not too keen on making sweeping changes yet, but I do agree that having 3x quantity, the same damage scaling as melee weapons, and a full repair on upgrade is probably too much.\n\n" +
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"For now I'm just going to pull back damage scaling a bit, and will look into bigger changes later once feedback comes in from the beta:\n" +
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"**-** Thrown weapon damage scaling per upgrade reduced to 1-tier from 2-tier\n\n" +
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"And also a tiny change now that quantities are higher:\n" +
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"**-** Base thrown weapon value per item reduced to 5*tier from 6*tier"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs caused by the ALPHA:\n" +
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"**-** Darts dropping in quantities of 2 instead of 1 after tips wear off\n" +
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"**-** Shops selling 2 quantity (instead of 3) thrown weapon sets that can be upgraded\n" +
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"**-** Thrown weapons not using new properties when determining their shop value\n" +
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"**-** Thrown weapons getting 'cursed weakened' from upgrades when that has no effect\n" +
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"**-** Stackable weapons not showing game log messages on pickup"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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