v2.0.0: flail spinning now takes a constant 1 turn

This commit is contained in:
Evan Debenham
2023-02-03 14:02:41 -05:00
parent 50a23d5c12
commit f11535f507

View File

@@ -117,7 +117,7 @@ public class Flail extends MeleeWeapon {
Buff.prolong(hero, SpinAbilityTracker.class, 3f);
Sample.INSTANCE.play(Assets.Sounds.CHAINS, 1, 1, 0.9f + 0.1f*spin.spins);
hero.sprite.operate(hero.pos);
hero.spendAndNext(hero.attackDelay());
hero.spendAndNext(Actor.TICK);
BuffIndicator.refreshHero();
} else {
GLog.w(Messages.get(this, "spin_warn"));