v2.0.0: flail spinning now takes a constant 1 turn
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-1
@@ -117,7 +117,7 @@ public class Flail extends MeleeWeapon {
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Buff.prolong(hero, SpinAbilityTracker.class, 3f);
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Buff.prolong(hero, SpinAbilityTracker.class, 3f);
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Sample.INSTANCE.play(Assets.Sounds.CHAINS, 1, 1, 0.9f + 0.1f*spin.spins);
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Sample.INSTANCE.play(Assets.Sounds.CHAINS, 1, 1, 0.9f + 0.1f*spin.spins);
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hero.sprite.operate(hero.pos);
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hero.sprite.operate(hero.pos);
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hero.spendAndNext(hero.attackDelay());
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hero.spendAndNext(Actor.TICK);
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BuffIndicator.refreshHero();
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BuffIndicator.refreshHero();
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} else {
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} else {
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GLog.w(Messages.get(this, "spin_warn"));
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GLog.w(Messages.get(this, "spin_warn"));
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