v2.4.0: lifelink damage now shows the correct damage icon
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@@ -836,7 +836,7 @@ public abstract class Char extends Actor {
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if (src instanceof Hunger) icon = FloatingText.HUNGER;
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if (src instanceof Burning) icon = FloatingText.BURNING;
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if (src instanceof Chill || src instanceof Frost) icon = FloatingText.FROST;
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if (src instanceof Chill || src instanceof Frost) icon = FloatingText.FROST;
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if (src instanceof GeyserTrap || src instanceof StormCloud) icon = FloatingText.WATER;
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if (src instanceof Burning) icon = FloatingText.BURNING;
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if (src instanceof Electricity) icon = FloatingText.SHOCKING;
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@@ -870,6 +870,7 @@ public abstract class Char extends Actor {
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NO_ARMOR_PHYSICAL_SOURCES.add(GnollRockfallTrap.class);
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NO_ARMOR_PHYSICAL_SOURCES.add(DwarfKing.KingDamager.class);
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NO_ARMOR_PHYSICAL_SOURCES.add(DwarfKing.Summoning.class);
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NO_ARMOR_PHYSICAL_SOURCES.add(LifeLink.class);
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NO_ARMOR_PHYSICAL_SOURCES.add(Chasm.class);
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NO_ARMOR_PHYSICAL_SOURCES.add(WandOfBlastWave.Knockback.class);
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NO_ARMOR_PHYSICAL_SOURCES.add(Heap.class); //damage from wraiths attempting to spawn from heaps
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