v2.4.1: fixed random scaling on bubbles not aligning with view scale

This commit is contained in:
Evan Debenham
2024-05-16 14:53:19 -04:00
parent 71ed090f29
commit f948a6f6c4

View File

@@ -22,6 +22,7 @@
package com.shatteredpixel.shatteredpixeldungeon.effects;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.TextureFilm;
@@ -282,7 +283,7 @@ public class Speck extends Image {
case BUBBLE:
speed.set( 0, -15 );
scale.set( Random.Float( 0.8f, 1 ) );
scale.set( PixelScene.align(Random.Float( 0.8f, 1 )) );
lifespan = Random.Float( 0.8f, 1.5f );
break;