v2.4.1: fixed random scaling on bubbles not aligning with view scale
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@@ -22,6 +22,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.TextureFilm;
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@@ -282,7 +283,7 @@ public class Speck extends Image {
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case BUBBLE:
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case BUBBLE:
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speed.set( 0, -15 );
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speed.set( 0, -15 );
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scale.set( Random.Float( 0.8f, 1 ) );
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scale.set( PixelScene.align(Random.Float( 0.8f, 1 )) );
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lifespan = Random.Float( 0.8f, 1.5f );
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lifespan = Random.Float( 0.8f, 1.5f );
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break;
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break;
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