v2.5.0: fixed upgrade window applying armor augment twice in stat desc
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@@ -214,8 +214,8 @@ public class WndUpgrade extends Window {
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if (toUpgrade instanceof Armor){
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if (toUpgrade instanceof Armor){
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Armor.Augment aug = ((Armor) toUpgrade).augment;
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Armor.Augment aug = ((Armor) toUpgrade).augment;
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bottom = fillFields(Messages.get(this, "blocking"),
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bottom = fillFields(Messages.get(this, "blocking"),
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((Armor) toUpgrade).DRMin(levelFrom) + "-" + (((Armor) toUpgrade).DRMax(levelFrom) + aug.defenseFactor(levelFrom)),
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((Armor) toUpgrade).DRMin(levelFrom) + "-" + (((Armor) toUpgrade).DRMax(levelFrom)),
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((Armor) toUpgrade).DRMin(levelTo) + "-" + (((Armor) toUpgrade).DRMax(levelTo) + aug.defenseFactor(levelTo)),
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((Armor) toUpgrade).DRMin(levelTo) + "-" + (((Armor) toUpgrade).DRMax(levelTo)),
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bottom);
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bottom);
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} else if (toUpgrade instanceof RoundShield){
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} else if (toUpgrade instanceof RoundShield){
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bottom = fillFields(Messages.get(this, "blocking"),
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bottom = fillFields(Messages.get(this, "blocking"),
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