Commit Graph

2073 Commits

Author SHA1 Message Date
Evan Debenham 91ea41ed0d v0.5.0a: updated translations 2017-02-13 16:10:59 -05:00
Evan Debenham f0fa0ec1b7 v0.5.0a: chasm areas are now discoverable 2017-02-13 16:10:54 -05:00
Evan Debenham 2616e02c99 v0.5.0: manifest commit 2017-02-13 16:10:54 -05:00
Evan Debenham 45bab8e31a v0.5.0: updated translations 2017-02-13 16:10:53 -05:00
Evan Debenham 8954fac2ba v0.5.0: depth-ified high grass
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
2017-02-13 16:10:51 -05:00
Evan Debenham 122fe34c06 v0.5.0: updated chinese translations 2017-02-13 16:09:46 -05:00
Evan Debenham 08664375a3 v0.5.0: fixed a missing row in mace sprites 2017-02-13 16:09:46 -05:00
Evan Debenham e36b6327ef v0.5.0: reduced self-damage on wand of transfusion 2017-02-13 16:09:45 -05:00
Evan Debenham 02fbae7fec v0.5.0: refactoring and optimization to fog of war
Also made doors more visible
2017-02-13 16:09:45 -05:00
Evan Debenham f6af7951ed v0.5.0: made the loot from traps rooms more consistent with pool rooms 2017-02-13 16:09:44 -05:00
Evan Debenham ec35e03875 v0.5.0: refactoring and performance improvements to tile sheet and wall blocking 2017-02-13 16:09:44 -05:00
Evan Debenham dc3a2ea907 v0.5.0: fixed imp spawning ontop of enemies 2017-02-13 16:09:43 -05:00
Evan Debenham 040607c927 v0.5.0: many balance changes 2017-02-13 16:09:43 -05:00
Evan Debenham 2f0f4fb0fa v0.5.0: translation updates 2017-02-13 16:09:40 -05:00
Evan Debenham 46d5a673ba v0.5.0: fixed visual alignment issues with heaps 2017-02-13 16:09:34 -05:00
Evan Debenham 9dd910de02 v0.5.0: fixed game crashes involving pitfall traps 2017-02-13 16:09:34 -05:00
Evan Debenham dc4f3ebfea v0.5.0: evil eye deathgaze is now visible in more cases 2017-02-13 16:09:33 -05:00
Evan Debenham f4484618c2 v0.5.0: updated translations 2017-02-13 16:09:33 -05:00
Evan Debenham 9fba8ac6fe v0.5.0: improved visuals for barricades, signs, and statues. 2017-02-13 16:09:32 -05:00
Evan Debenham 01fa5ece1f v0.5.0: updated SDK and build tools versions 2017-02-13 16:09:32 -05:00
Evan Debenham 91a920a14c v0.5.0: performance & functionality improvements to wall blocking & fog 2017-02-13 16:09:31 -05:00
Evan Debenham f035945b09 v0.5.0: updated translations 2017-02-13 16:09:29 -05:00
Evan Debenham d636adef74 v0.5.0: improved sprites for coins and bones/remains 2017-02-13 16:09:23 -05:00
Evan Debenham 52ba8c2441 v0.5.0: improved alignment for items and characters 2017-02-13 16:09:23 -05:00
Evan Debenham a992d2b8d2 v0.5.0: fixed buff icons still being pressable after they were removed 2017-02-13 16:09:22 -05:00
Evan Debenham d36b0d72d8 v0.5.0: darkened the visual tile grid 2017-02-13 16:09:22 -05:00
Evan Debenham 5c37f71869 v0.5.0: corrected alignment for wand effects 2017-02-13 16:09:21 -05:00
Evan Debenham 14c4875082 v0.5.0: fixed bugs in mob pathfinding 2017-02-13 16:09:21 -05:00
Evan Debenham 2611125adf v0.5.0: tapping on heap sprites now overrides the tile location of that tap 2017-02-13 16:09:20 -05:00
Evan Debenham 2b314bf1a9 v0.5.0: corrected shadows in some specific cases 2017-02-13 16:09:19 -05:00
Evan Debenham 4d1446b229 v0.5.0: fixed thrown darts and javelins not aligning correctly 2017-02-13 16:09:19 -05:00
Evan Debenham f54540d7a4 v0.5.0: improved shadows, added perspective to item sprites 2017-02-13 16:09:18 -05:00
Evan Debenham 479c689196 v0.5.0: updated item sprites, they now have a variable size and are raised 2017-02-13 16:09:18 -05:00
Evan Debenham b3deddf0eb v0.5.0: multiplicity no longer duplicates certain special mobs 2017-02-13 16:09:17 -05:00
Evan Debenham dfa1725531 v0.5.0: The dwarf king is now immune to fear 2017-02-13 16:09:17 -05:00
Evan Debenham 65c5bb3021 v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered 2017-02-13 16:09:16 -05:00
Evan Debenham 20e923f08c v0.5.0: adjusted some consumable icons for better clarity 2017-02-13 16:09:16 -05:00
Evan Debenham ef9a2a0d56 v0.5.0: adjusted logic to discourage scumming with heroes remains 2017-02-13 16:09:13 -05:00
Evan Debenham 5a53c619b3 v0.5.0: fixed an exploit involving the multiplicity curse and thieves 2017-02-13 16:08:33 -05:00
Evan Debenham 8064b4ee37 v0.5.0: added a visual grid 2017-02-13 16:08:31 -05:00
Evan Debenham 07819073fc v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor 2017-02-13 16:07:30 -05:00
Evan Debenham e808b3e2ae v0.5.0: fixed item throw vfx going where items are aimed, not where they land 2017-02-13 16:07:29 -05:00
Evan Debenham 78fae52786 v0.5.0: improved visuals for locked doors 2017-02-13 16:07:29 -05:00
Evan Debenham 26daff58b2 v0.5.0: fixed many vfx alignment issues 2017-02-13 16:07:28 -05:00
Evan Debenham cc2b0a0cb8 v0.5.0: fixed logic for checking if a tile is part of the floor 2017-02-13 16:07:27 -05:00
Evan Debenham 283e289ca3 v0.5.0: fixed the alignment of the quickslot targeting indicator 2017-02-13 16:07:27 -05:00
Evan Debenham 3abae46e1e v0.5.0: fixed fog of war using level width instead of height 2017-02-13 16:07:26 -05:00
Evan Debenham 776e49872a v0.5.0: fixed patch generation using level width instead of height 2017-02-13 16:07:26 -05:00
Evan Debenham 1c62066492 v0.5.0: fixed fog of war cell updating overriding other updates 2017-02-13 16:07:25 -05:00
Evan Debenham 3273092691 v0.5.0: cell selecting now prioritizes monster sprites over tiles on the ground. 2017-02-13 16:07:25 -05:00