Commit Graph

48 Commits

Author SHA1 Message Date
Evan Debenham 23bfbfd3e7 v0.2.3: reworked ring of evasion, again 2014-12-03 16:49:27 -05:00
Evan Debenham ee9aad9078 v0.2.3: partial implementation of Timekeeper's Hourglass 2014-12-01 16:52:21 -05:00
Evan Debenham 37065ff0c4 v0.2.3: updated a TODO 2014-12-01 03:29:10 -05:00
Evan Debenham dd29262806 v0.2.3: damage now more frequently interrupts player movement 2014-11-29 15:14:56 -05:00
Evan Debenham a0617572bb v0.2.3: cloak of shadows is now unique to the rogue 2014-11-28 11:51:40 -05:00
Evan Debenham 50c7f1e9aa v0.2.3: added a null safety check. 2014-11-28 09:47:43 -05:00
Evan Debenham 4a3098c208 v0.2.3: refactored buffs which provide immunities, added (unused) resistances as well. 2014-11-19 21:36:13 -05:00
Evan Debenham c4b2c9ab4b v0.2.3: corrected identified state of starting cloak 2014-11-19 01:43:05 -05:00
Evan Debenham 817da5a778 v0.2.3: removed unintended tester code. 2014-11-19 01:40:42 -05:00
Evan Debenham 0ba2ca4302 v0.2.3: artifacts can now be cursed (couple rough edges to smooth out) 2014-11-19 01:36:36 -05:00
Evan Debenham dfda4a53c2 v0.2.2a: tweaked level and hero gen logic for certain challenges 2014-11-05 14:18:18 -05:00
Evan Debenham cd124d2320 v0.2.2: fixed a couple bugs with keys and stackable items 2014-11-01 17:14:49 -04:00
Evan Debenham bea33b33b1 v0.2.2: small tweaks/fixes to heroes remains 2014-10-30 20:53:45 -04:00
Evan Debenham 462f4c9d8b v0.2.2: gave heroes remains a unique heap type & sprite 2014-10-30 10:02:25 -04:00
Evan Debenham a17c141738 v0.2.2: fixed a bug with multiple ankhs in both blessed and unblessed states 2014-10-29 16:00:21 -04:00
Evan Debenham 4a49763309 Merging Source v1.7.2: actor changes 2014-10-20 23:51:15 -04:00
Evan Debenham 38c80c1038 V0.2.1 : made it SUPER CLEAR the dew vial no longer revives 2014-10-12 16:40:07 -04:00
Evan Debenham 56708b36aa V0.2.1 : Fixed a bug involving Ring of Tenacity (now rounds damage up, mainly so that hunger still hurts) 2014-10-12 00:24:37 -04:00
Evan Debenham c39762c9ed V0.2.1: Using a blessed ankh now properly adds to the ankhs used statistic. 2014-10-07 10:47:35 -04:00
Evan Debenham c8bbeea53b V0.2.1: Fixed a bug with Ring of Might overhealing the player. 2014-10-06 16:54:26 -04:00
Evan Debenham 5d23a20cd6 V0.2.0c : Fixed a bug with cloak of shadows and rankings. 2014-09-22 20:23:42 -04:00
Evan Debenham 8aa2b5c8a2 V0.2.0c : Fixed Ring of Might behaviour 2014-09-21 16:35:01 -04:00
Evan Debenham 56c1995bff V0.2.0: changed default rouge quickslot & description. 2014-09-14 19:47:10 -04:00
Evan Debenham 6e9cc9dd69 V0.2.0: Fully implemented Talisman of Foresight 2014-09-14 18:38:23 -04:00
Evan Debenham 69b7e5a9fc V0.2.0: implemented ring of Furor, light Sharpshooting refactor 2014-09-12 14:16:39 -04:00
Evan Debenham 04b1ace7a7 V0.2.0: refactored/corrected Ring of Sharpshooting logic 2014-09-12 11:07:27 -04:00
Evan Debenham c015902f83 V0.2.0: Updated TODOs 2014-09-12 00:18:19 -04:00
Evan Debenham 1615f5e502 V0.2.0: Corrected Ring of Force implementation 2014-09-11 19:57:05 -04:00
Evan Debenham 110631ea77 V0.2.0: Implemented Ring of Tenacity 2014-09-11 16:45:19 -04:00
Evan Debenham 2ad10e7168 V0.2.0: Implemented Ring of Sharpshooting 2014-09-11 15:33:46 -04:00
Evan Debenham cbb7d8b130 Merge remote-tracking branch 'origin/master' 2014-09-11 10:52:34 -04:00
Evan Debenham c4c6372d2a V0.2.0: Tied Ring of Force into game logic. 2014-09-11 10:51:57 -04:00
Evan Debenham cce6e8dfa0 V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected). 2014-09-10 20:05:06 -04:00
Evan Debenham fb5735b2c7 V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops) 2014-09-10 17:29:00 -04:00
Evan Debenham 2667f1bbf5 V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:01:08 -04:00
Evan Debenham 5684fe2367 V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%) 2014-09-10 14:27:11 -04:00
Evan Debenham 1828209594 V0.2.0: reworked Ring of Haste, now only increases movement speed. 2014-09-10 10:34:43 -04:00
Evan Debenham dcebda3214 V0.2.0: Removed ring of thorns from game logic, tied in cape. 2014-09-03 14:50:56 -04:00
Evan Debenham 92e664472b V0.2.0: Refined Cloak of Shadows implementation, almost done. 2014-08-26 01:19:17 -04:00
Evan Debenham 2fad9b3af0 V0.2.0: see previous commit 2014-08-24 23:59:22 -04:00
Evan Debenham c96c3c5bed V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!) 2014-08-24 23:55:10 -04:00
Evan Debenham 7403aa8359 V0.1.1: cleaned up TODOs 2014-08-15 09:21:15 -04:00
Evan Debenham ef59fd8536 Merge remote-tracking branch 'origin/master' 2014-08-15 09:11:47 -04:00
Evan Debenham faa9140e05 V0.1.1: fixed bugs and cleaned up some effects. 2014-08-14 22:26:58 -04:00
Evan Debenham 40f2ea2529 V0.1.1: Blandfruit implemented. All functional parts of V0.1.1 completed, need cleanup & testing 2014-08-14 17:27:54 -04:00
Evan Debenham cf208422d8 V0.1.1: Ankh/dew vial changes 2014-08-13 00:24:18 -04:00
Evan Debenham 4f56f63053 V0.1.1: overhauled scroll of lullaby pt. 1 (currently untested) 2014-08-11 17:17:05 -04:00
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00