Evan Debenham
|
23bfbfd3e7
|
v0.2.3: reworked ring of evasion, again
|
2014-12-03 16:49:27 -05:00 |
|
Evan Debenham
|
ee9aad9078
|
v0.2.3: partial implementation of Timekeeper's Hourglass
|
2014-12-01 16:52:21 -05:00 |
|
Evan Debenham
|
37065ff0c4
|
v0.2.3: updated a TODO
|
2014-12-01 03:29:10 -05:00 |
|
Evan Debenham
|
dd29262806
|
v0.2.3: damage now more frequently interrupts player movement
|
2014-11-29 15:14:56 -05:00 |
|
Evan Debenham
|
a0617572bb
|
v0.2.3: cloak of shadows is now unique to the rogue
|
2014-11-28 11:51:40 -05:00 |
|
Evan Debenham
|
50c7f1e9aa
|
v0.2.3: added a null safety check.
|
2014-11-28 09:47:43 -05:00 |
|
Evan Debenham
|
4a3098c208
|
v0.2.3: refactored buffs which provide immunities, added (unused) resistances as well.
|
2014-11-19 21:36:13 -05:00 |
|
Evan Debenham
|
c4b2c9ab4b
|
v0.2.3: corrected identified state of starting cloak
|
2014-11-19 01:43:05 -05:00 |
|
Evan Debenham
|
817da5a778
|
v0.2.3: removed unintended tester code.
|
2014-11-19 01:40:42 -05:00 |
|
Evan Debenham
|
0ba2ca4302
|
v0.2.3: artifacts can now be cursed (couple rough edges to smooth out)
|
2014-11-19 01:36:36 -05:00 |
|
Evan Debenham
|
dfda4a53c2
|
v0.2.2a: tweaked level and hero gen logic for certain challenges
|
2014-11-05 14:18:18 -05:00 |
|
Evan Debenham
|
cd124d2320
|
v0.2.2: fixed a couple bugs with keys and stackable items
|
2014-11-01 17:14:49 -04:00 |
|
Evan Debenham
|
bea33b33b1
|
v0.2.2: small tweaks/fixes to heroes remains
|
2014-10-30 20:53:45 -04:00 |
|
Evan Debenham
|
462f4c9d8b
|
v0.2.2: gave heroes remains a unique heap type & sprite
|
2014-10-30 10:02:25 -04:00 |
|
Evan Debenham
|
a17c141738
|
v0.2.2: fixed a bug with multiple ankhs in both blessed and unblessed states
|
2014-10-29 16:00:21 -04:00 |
|
Evan Debenham
|
4a49763309
|
Merging Source v1.7.2: actor changes
|
2014-10-20 23:51:15 -04:00 |
|
Evan Debenham
|
38c80c1038
|
V0.2.1 : made it SUPER CLEAR the dew vial no longer revives
|
2014-10-12 16:40:07 -04:00 |
|
Evan Debenham
|
56708b36aa
|
V0.2.1 : Fixed a bug involving Ring of Tenacity (now rounds damage up, mainly so that hunger still hurts)
|
2014-10-12 00:24:37 -04:00 |
|
Evan Debenham
|
c39762c9ed
|
V0.2.1: Using a blessed ankh now properly adds to the ankhs used statistic.
|
2014-10-07 10:47:35 -04:00 |
|
Evan Debenham
|
c8bbeea53b
|
V0.2.1: Fixed a bug with Ring of Might overhealing the player.
|
2014-10-06 16:54:26 -04:00 |
|
Evan Debenham
|
5d23a20cd6
|
V0.2.0c : Fixed a bug with cloak of shadows and rankings.
|
2014-09-22 20:23:42 -04:00 |
|
Evan Debenham
|
8aa2b5c8a2
|
V0.2.0c : Fixed Ring of Might behaviour
|
2014-09-21 16:35:01 -04:00 |
|
Evan Debenham
|
56c1995bff
|
V0.2.0: changed default rouge quickslot & description.
|
2014-09-14 19:47:10 -04:00 |
|
Evan Debenham
|
6e9cc9dd69
|
V0.2.0: Fully implemented Talisman of Foresight
|
2014-09-14 18:38:23 -04:00 |
|
Evan Debenham
|
69b7e5a9fc
|
V0.2.0: implemented ring of Furor, light Sharpshooting refactor
|
2014-09-12 14:16:39 -04:00 |
|
Evan Debenham
|
04b1ace7a7
|
V0.2.0: refactored/corrected Ring of Sharpshooting logic
|
2014-09-12 11:07:27 -04:00 |
|
Evan Debenham
|
c015902f83
|
V0.2.0: Updated TODOs
|
2014-09-12 00:18:19 -04:00 |
|
Evan Debenham
|
1615f5e502
|
V0.2.0: Corrected Ring of Force implementation
|
2014-09-11 19:57:05 -04:00 |
|
Evan Debenham
|
110631ea77
|
V0.2.0: Implemented Ring of Tenacity
|
2014-09-11 16:45:19 -04:00 |
|
Evan Debenham
|
2ad10e7168
|
V0.2.0: Implemented Ring of Sharpshooting
|
2014-09-11 15:33:46 -04:00 |
|
Evan Debenham
|
cbb7d8b130
|
Merge remote-tracking branch 'origin/master'
|
2014-09-11 10:52:34 -04:00 |
|
Evan Debenham
|
c4c6372d2a
|
V0.2.0: Tied Ring of Force into game logic.
|
2014-09-11 10:51:57 -04:00 |
|
Evan Debenham
|
cce6e8dfa0
|
V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected).
|
2014-09-10 20:05:06 -04:00 |
|
Evan Debenham
|
fb5735b2c7
|
V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops)
|
2014-09-10 17:29:00 -04:00 |
|
Evan Debenham
|
2667f1bbf5
|
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
|
2014-09-10 15:01:08 -04:00 |
|
Evan Debenham
|
5684fe2367
|
V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
|
2014-09-10 14:27:11 -04:00 |
|
Evan Debenham
|
1828209594
|
V0.2.0: reworked Ring of Haste, now only increases movement speed.
|
2014-09-10 10:34:43 -04:00 |
|
Evan Debenham
|
dcebda3214
|
V0.2.0: Removed ring of thorns from game logic, tied in cape.
|
2014-09-03 14:50:56 -04:00 |
|
Evan Debenham
|
92e664472b
|
V0.2.0: Refined Cloak of Shadows implementation, almost done.
|
2014-08-26 01:19:17 -04:00 |
|
Evan Debenham
|
2fad9b3af0
|
V0.2.0: see previous commit
|
2014-08-24 23:59:22 -04:00 |
|
Evan Debenham
|
c96c3c5bed
|
V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
|
2014-08-24 23:55:10 -04:00 |
|
Evan Debenham
|
7403aa8359
|
V0.1.1: cleaned up TODOs
|
2014-08-15 09:21:15 -04:00 |
|
Evan Debenham
|
ef59fd8536
|
Merge remote-tracking branch 'origin/master'
|
2014-08-15 09:11:47 -04:00 |
|
Evan Debenham
|
faa9140e05
|
V0.1.1: fixed bugs and cleaned up some effects.
|
2014-08-14 22:26:58 -04:00 |
|
Evan Debenham
|
40f2ea2529
|
V0.1.1: Blandfruit implemented. All functional parts of V0.1.1 completed, need cleanup & testing
|
2014-08-14 17:27:54 -04:00 |
|
Evan Debenham
|
cf208422d8
|
V0.1.1: Ankh/dew vial changes
|
2014-08-13 00:24:18 -04:00 |
|
Evan Debenham
|
4f56f63053
|
V0.1.1: overhauled scroll of lullaby pt. 1 (currently untested)
|
2014-08-11 17:17:05 -04:00 |
|
Evan Debenham
|
aed303672a
|
V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
|
2014-08-03 14:46:22 -04:00 |
|