Commit Graph

2150 Commits

Author SHA1 Message Date
Evan Debenham 2f18c7146b v0.6.0: game motion now uses time since boot instead of time since UTC
This 'should' fix animation oddness caused by device time syncing during gameplay
2017-06-04 21:54:29 -04:00
Evan Debenham c64a468db5 v0.6.0: cleaned up android SDK version references 2017-06-04 21:54:27 -04:00
Evan Debenham a58071f688 v0.6.0: upgraded gradle and build tools versions 2017-06-04 21:53:59 -04:00
Evan Debenham 5cbabbf402 v0.6.0: refactored and improved the patch class
Note that the new numbers should be roughly equivalent from a balance perspective, there should be very little change in the rates of grass and water.
2017-06-04 21:53:59 -04:00
Evan Debenham ba8598132a updated copyright 2017-02-22 15:10:24 -05:00
Evan Debenham 9e64c6ba7d v0.5.0b: added missing translation file to vcs 2017-02-22 14:57:13 -05:00
Evan Debenham 6687e090bf v0.5.0b: manifest commit 2017-02-22 14:57:12 -05:00
Evan Debenham fb57051bcb v0.5.0b: removed teaser sign texts
this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
2017-02-22 14:57:11 -05:00
Evan Debenham 03faa12be3 v0.5.0b: translation updates, including adding indonesian 2017-02-22 14:57:10 -05:00
Evan Debenham 5f31ee7e67 v0.5.0b: added better checking and handling for mobs and grass 2017-02-22 14:57:09 -05:00
Evan Debenham 13091b735d v0.5.0b: changed shattered's icon to use a more high-res drop shadow 2017-02-22 14:57:08 -05:00
Evan Debenham 702cfa61cf v0.5.0b: moved shattered's icons to a mipmap folder, deleted some icons
The mipmap folder is more flexible, see android documentation

I'm removing mdpi, hdpi, and xxhdpi as their none-perfect scaling (DPIs scale at 1.5x/2.25x/3x/4.5x/6x) looks awful. apps and launchers that still want to use those dpis can scale for themselves at runtime. Yes this is counter to android spec but I'd much rather suggest to external programs that they really should be using the xhdpi or xxxhdpi icons if possible. I'll likely change this back if it ends up breaking something
2017-02-22 14:57:07 -05:00
Evan Debenham 96989edb32 v0.5.0b: added a safety check to stop fog of war from being updated out of bounds 2017-02-22 14:57:07 -05:00
Evan Debenham 762bddccc0 v0.5.0b: improved the game's handling of very short item sprites 2017-02-22 14:57:06 -05:00
Evan Debenham 2cb9a4245b v0.5.0b: fixed issues with prison boss level layout 2017-02-22 14:57:05 -05:00
Evan Debenham 7fa102e78d v0.5.0b: implemented a second layer of custom tiles for walls 2017-02-22 14:57:05 -05:00
Evan Debenham 20e3297e74 v0.5.0b: implemented conversion logic for mass grave bones visuals 2017-02-22 14:57:04 -05:00
Evan Debenham 2d09869044 v0.5.0b: completely refactored custom tiled visuals 2017-02-22 14:57:03 -05:00
Evan Debenham 172e1b7c1b v0.5.0b: wand of fireblast now procs sould mark as intended 2017-02-22 14:57:02 -05:00
Evan Debenham 647489b1b9 v0.5.0b: plugged a memory leak with the game log 2017-02-22 14:57:02 -05:00
Evan Debenham bea1623495 v0.5.0b: fixed status text overlapping above characters 2017-02-22 14:57:01 -05:00
Evan Debenham 934c8680c6 v0.5.0a: manifest commit 2017-02-13 16:11:04 -05:00
Evan Debenham 5491f315f6 v0.5.0a: corrected the new screen detection forcing power saver 2017-02-13 16:11:03 -05:00
Evan Debenham 970c6cc791 v0.5.0a: fixed alignment inconsistency in renderedtext 2017-02-13 16:11:03 -05:00
Evan Debenham dfd964621e v0.5.0a: updated russian translation 2017-02-13 16:11:02 -05:00
Evan Debenham 29d05e3857 v0.5.0a: improved how the game detects screen size
This will fix bugs for rooted users who force immersive mode externally
2017-02-13 16:11:01 -05:00
Evan Debenham da51b58ee9 v0.5.0a: added the Esperanto language 2017-02-13 16:11:01 -05:00
Evan Debenham 91ea41ed0d v0.5.0a: updated translations 2017-02-13 16:10:59 -05:00
Evan Debenham f0fa0ec1b7 v0.5.0a: chasm areas are now discoverable 2017-02-13 16:10:54 -05:00
Evan Debenham 2616e02c99 v0.5.0: manifest commit 2017-02-13 16:10:54 -05:00
Evan Debenham 45bab8e31a v0.5.0: updated translations 2017-02-13 16:10:53 -05:00
Evan Debenham 8954fac2ba v0.5.0: depth-ified high grass
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
2017-02-13 16:10:51 -05:00
Evan Debenham 122fe34c06 v0.5.0: updated chinese translations 2017-02-13 16:09:46 -05:00
Evan Debenham 08664375a3 v0.5.0: fixed a missing row in mace sprites 2017-02-13 16:09:46 -05:00
Evan Debenham e36b6327ef v0.5.0: reduced self-damage on wand of transfusion 2017-02-13 16:09:45 -05:00
Evan Debenham 02fbae7fec v0.5.0: refactoring and optimization to fog of war
Also made doors more visible
2017-02-13 16:09:45 -05:00
Evan Debenham f6af7951ed v0.5.0: made the loot from traps rooms more consistent with pool rooms 2017-02-13 16:09:44 -05:00
Evan Debenham ec35e03875 v0.5.0: refactoring and performance improvements to tile sheet and wall blocking 2017-02-13 16:09:44 -05:00
Evan Debenham dc3a2ea907 v0.5.0: fixed imp spawning ontop of enemies 2017-02-13 16:09:43 -05:00
Evan Debenham 040607c927 v0.5.0: many balance changes 2017-02-13 16:09:43 -05:00
Evan Debenham 2f0f4fb0fa v0.5.0: translation updates 2017-02-13 16:09:40 -05:00
Evan Debenham 46d5a673ba v0.5.0: fixed visual alignment issues with heaps 2017-02-13 16:09:34 -05:00
Evan Debenham 9dd910de02 v0.5.0: fixed game crashes involving pitfall traps 2017-02-13 16:09:34 -05:00
Evan Debenham dc4f3ebfea v0.5.0: evil eye deathgaze is now visible in more cases 2017-02-13 16:09:33 -05:00
Evan Debenham f4484618c2 v0.5.0: updated translations 2017-02-13 16:09:33 -05:00
Evan Debenham 9fba8ac6fe v0.5.0: improved visuals for barricades, signs, and statues. 2017-02-13 16:09:32 -05:00
Evan Debenham 01fa5ece1f v0.5.0: updated SDK and build tools versions 2017-02-13 16:09:32 -05:00
Evan Debenham 91a920a14c v0.5.0: performance & functionality improvements to wall blocking & fog 2017-02-13 16:09:31 -05:00
Evan Debenham f035945b09 v0.5.0: updated translations 2017-02-13 16:09:29 -05:00
Evan Debenham d636adef74 v0.5.0: improved sprites for coins and bones/remains 2017-02-13 16:09:23 -05:00