Commit Graph

125 Commits

Author SHA1 Message Date
Evan Debenham
32a1e46311 v2.4.0: fixed Random.Long accidentally using Java 17+ APIs 2024-04-23 13:43:06 -04:00
Evan Debenham
898f756a07 v2.4.0: added version compatibility checks to github updates 2024-04-23 13:43:04 -04:00
Evan Debenham
28e1c18694 v2.4.0: added two more trinkets 2024-04-23 13:42:36 -04:00
Evan Debenham
97fc33d926 v2.4.0: fixed and slightly expanded functionality in Random 2024-04-23 13:42:12 -04:00
Evan Debenham
46e30809c2 v2.4.0: adjusted temp file cleaning to ignore 0 length files 2024-04-23 13:42:10 -04:00
Evan Debenham
f36dda3064 v2.3.1: added a setting for vibration & improved vibration support logic 2024-01-25 17:48:00 -05:00
Evan Debenham
bd06d891f6 v2.3.1: added support for controller vibration 2024-01-25 17:45:19 -05:00
Evan Debenham
4056c48545 v2.3.1: updated libGDX to 1.12.1 and mobiVM to 2.3.20 2024-01-25 17:45:19 -05:00
Evan Debenham
eec2479903 v2.3.0: updated copyright to 2024 2024-01-16 14:54:39 -05:00
Evan Debenham
7a49a1b887 v2.3.0: updated version info, removed support for saves prior to v1.4.3 2023-12-06 17:00:25 -05:00
Evan Debenham
b1348dcf72 v2.3.0: fixed a few cases of error message spam 2023-12-06 17:00:18 -05:00
Evan Debenham
d51e397c26 v2.2.0: early code for gnoll caves quest levelgen 2023-10-11 18:03:47 -04:00
Evan Debenham
e597624555 v2.2.0: fixed combined direction key actions not always being adjacent 2023-09-03 18:58:32 -04:00
Evan Debenham
8abc3699d5 v2.2.0: overhauled retreating enemy AI 2023-09-03 18:58:30 -04:00
Evan Debenham
c9eb216d20 v2.2.0: moved BArray into the SPD-classes module 2023-09-03 18:58:30 -04:00
Evan Debenham
fcc136e2eb v2.1.3: adjusted error logging in a few places 2023-06-28 11:33:23 -04:00
Evan Debenham
4e6a8ce0ab v2.1.1: optimized imports for the whole codebase 2023-06-13 11:29:13 -04:00
Evan Debenham
5e3a9cc728 v2.0.0: updated copyright to 2023 2023-03-07 15:28:57 -05:00
Evan Debenham
4ae3bf9336 v1.4.0: several text input improvements for Steam Deck 2022-09-07 15:59:02 -04:00
Evan Debenham
be0125497f v1.4.0: removed a bunch more toString methods/calls that were unneeded 2022-09-07 15:58:28 -04:00
Evan Debenham
e3687bb2ca v1.3.0: implemented new radial menus and made a bunch of keybind changes 2022-07-01 15:06:39 -04:00
Evan Debenham
49c93b68a5 v1.3.0: implemented rankings support for daily runs 2022-06-23 13:41:44 -04:00
Evan Debenham
8653439a4f v1.3.0: added a separate bindings window for controller 2022-06-10 21:52:27 -04:00
Evan Debenham
654bce1f65 v1.3.0: Overhauled entrance/exit logic to account for branches 2022-06-10 21:51:21 -04:00
Evan Debenham
961e4c514f v1.3.0: added backend functionality for multiple floors at one depth 2022-06-10 21:29:49 -04:00
Evan Debenham
23fd824789 v1.3.0: improved how the game handles seeds and PRNG internally 2022-06-10 21:29:49 -04:00
Evan Debenham
452dda7fc4 v1.2.0: further fixed save errors (steam cloud is fickle =S) 2022-03-23 11:33:27 -04:00
Evan Debenham
cfddbfc650 v1.2.0: fixed errors with new save deletion logic 2022-03-23 11:33:27 -04:00
Evan Debenham
077bdafe41 v1.2.0: deleted games now empty the main file instead of deleting it 2022-03-22 12:13:46 -04:00
Evan Debenham
b1429965c4 v1.2.0: further improvements to org.json code 2022-03-17 16:00:58 -04:00
Evan Debenham
ddb9210803 v1.2.0: reverted base save system back to org.json, plus improvements 2022-03-17 16:00:58 -04:00
Evan Debenham
0c5a0332e5 v1.2.0: adjusted default fullscreen for desktop, and platform checking 2022-03-17 16:00:56 -04:00
Evan Debenham
90b8ff9a66 v1.2.0: improved how the game handles being interrupted while saving 2022-02-03 12:19:12 -05:00
Evan Debenham
17d4dda402 v1.2.0: fixed URI's failing to open on macOS 2022-02-03 12:19:10 -05:00
Evan Debenham
f64d56252f updated copyright for 2022 2022-02-03 12:18:16 -05:00
Evan Debenham
b7119acd3e v1.1.2: added an option to override silent mode on iOS 2022-01-13 18:41:18 -05:00
Evan Debenham
cc221bc089 v1.1.2: added inset support for notched iPhones in landscape 2022-01-13 18:41:18 -05:00
Evan Debenham
db74efea10 v1.1.2: removed waiting on pause and improved bundle saving efficiency
This will hopefully address save corruption errors for Pixel phones on Android 12
2022-01-13 18:41:18 -05:00
Evan Debenham
ebc8d7ecb5 v1.1.0: Switched to libGDX's JSON library, addresses iOS crashes 2021-12-01 19:59:32 -05:00
Evan Debenham
816d5fcd0e v1.1.0: scroll of polymorph reworked into scroll of metamorphosis 2021-11-29 19:56:58 -05:00
Evan Debenham
2ba47587aa v0.9.4: removed legacyDevice method from DeviceCompat 2021-08-11 20:10:44 -04:00
Evan Debenham
7307c38a3c v0.9.4: overhauled text input, now multiplatform using libGDX textField 2021-08-08 18:04:16 -04:00
Evan Debenham
a492c565d0 v0.9.4: refactored code relating to font generators 2021-08-08 18:04:16 -04:00
Evan Debenham
d610383717 v0.9.4: added main code module support for iOS 2021-08-08 18:02:21 -04:00
Evan Debenham
9b63eb5e09 v0.9.4: updated libGDX to 1.10.0, dropping support for Android 2.3/3 2021-08-08 18:02:21 -04:00
Evan Debenham
c991208b9b v0.9.2b: fixed URL opening bug in Android 11, and re-final commit 2021-03-22 19:13:48 -04:00
Evan Debenham
8992a492eb v0.9.2: fixed cases where bad game settings could crash on desktop 2021-02-24 19:21:56 -05:00
Evan Debenham
4f4174c7b9 v0.9.1b: added various safety checks to prevent crashes 2021-01-04 16:50:42 -05:00
Evan Debenham
2b6de19995 v0.9.1: slightly improved android performance on warm start 2020-11-30 15:06:57 -05:00
Evan Debenham
f7f5832145 v0.9.0: corrected capitalization on 'libGDX' 2020-09-22 22:25:21 -04:00