Evan Debenham
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32a1e46311
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v2.4.0: fixed Random.Long accidentally using Java 17+ APIs
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2024-04-23 13:43:06 -04:00 |
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Evan Debenham
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898f756a07
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v2.4.0: added version compatibility checks to github updates
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2024-04-23 13:43:04 -04:00 |
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Evan Debenham
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28e1c18694
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v2.4.0: added two more trinkets
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2024-04-23 13:42:36 -04:00 |
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Evan Debenham
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97fc33d926
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v2.4.0: fixed and slightly expanded functionality in Random
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2024-04-23 13:42:12 -04:00 |
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Evan Debenham
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46e30809c2
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v2.4.0: adjusted temp file cleaning to ignore 0 length files
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2024-04-23 13:42:10 -04:00 |
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Evan Debenham
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f36dda3064
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v2.3.1: added a setting for vibration & improved vibration support logic
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2024-01-25 17:48:00 -05:00 |
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Evan Debenham
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bd06d891f6
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v2.3.1: added support for controller vibration
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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4056c48545
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v2.3.1: updated libGDX to 1.12.1 and mobiVM to 2.3.20
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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eec2479903
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v2.3.0: updated copyright to 2024
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2024-01-16 14:54:39 -05:00 |
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Evan Debenham
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7a49a1b887
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v2.3.0: updated version info, removed support for saves prior to v1.4.3
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2023-12-06 17:00:25 -05:00 |
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Evan Debenham
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b1348dcf72
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v2.3.0: fixed a few cases of error message spam
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2023-12-06 17:00:18 -05:00 |
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Evan Debenham
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d51e397c26
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v2.2.0: early code for gnoll caves quest levelgen
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2023-10-11 18:03:47 -04:00 |
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Evan Debenham
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e597624555
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v2.2.0: fixed combined direction key actions not always being adjacent
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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8abc3699d5
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v2.2.0: overhauled retreating enemy AI
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2023-09-03 18:58:30 -04:00 |
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Evan Debenham
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c9eb216d20
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v2.2.0: moved BArray into the SPD-classes module
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2023-09-03 18:58:30 -04:00 |
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Evan Debenham
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fcc136e2eb
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v2.1.3: adjusted error logging in a few places
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2023-06-28 11:33:23 -04:00 |
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Evan Debenham
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4e6a8ce0ab
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v2.1.1: optimized imports for the whole codebase
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2023-06-13 11:29:13 -04:00 |
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Evan Debenham
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5e3a9cc728
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v2.0.0: updated copyright to 2023
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2023-03-07 15:28:57 -05:00 |
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Evan Debenham
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4ae3bf9336
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v1.4.0: several text input improvements for Steam Deck
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2022-09-07 15:59:02 -04:00 |
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Evan Debenham
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be0125497f
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v1.4.0: removed a bunch more toString methods/calls that were unneeded
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2022-09-07 15:58:28 -04:00 |
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Evan Debenham
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e3687bb2ca
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v1.3.0: implemented new radial menus and made a bunch of keybind changes
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2022-07-01 15:06:39 -04:00 |
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Evan Debenham
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49c93b68a5
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v1.3.0: implemented rankings support for daily runs
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2022-06-23 13:41:44 -04:00 |
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Evan Debenham
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8653439a4f
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v1.3.0: added a separate bindings window for controller
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2022-06-10 21:52:27 -04:00 |
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Evan Debenham
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654bce1f65
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v1.3.0: Overhauled entrance/exit logic to account for branches
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2022-06-10 21:51:21 -04:00 |
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Evan Debenham
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961e4c514f
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v1.3.0: added backend functionality for multiple floors at one depth
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2022-06-10 21:29:49 -04:00 |
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Evan Debenham
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23fd824789
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v1.3.0: improved how the game handles seeds and PRNG internally
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2022-06-10 21:29:49 -04:00 |
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Evan Debenham
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452dda7fc4
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v1.2.0: further fixed save errors (steam cloud is fickle =S)
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2022-03-23 11:33:27 -04:00 |
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Evan Debenham
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cfddbfc650
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v1.2.0: fixed errors with new save deletion logic
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2022-03-23 11:33:27 -04:00 |
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Evan Debenham
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077bdafe41
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v1.2.0: deleted games now empty the main file instead of deleting it
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2022-03-22 12:13:46 -04:00 |
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Evan Debenham
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b1429965c4
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v1.2.0: further improvements to org.json code
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2022-03-17 16:00:58 -04:00 |
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Evan Debenham
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ddb9210803
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v1.2.0: reverted base save system back to org.json, plus improvements
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2022-03-17 16:00:58 -04:00 |
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Evan Debenham
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0c5a0332e5
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v1.2.0: adjusted default fullscreen for desktop, and platform checking
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2022-03-17 16:00:56 -04:00 |
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Evan Debenham
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90b8ff9a66
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v1.2.0: improved how the game handles being interrupted while saving
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2022-02-03 12:19:12 -05:00 |
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Evan Debenham
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17d4dda402
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v1.2.0: fixed URI's failing to open on macOS
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2022-02-03 12:19:10 -05:00 |
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Evan Debenham
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f64d56252f
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updated copyright for 2022
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2022-02-03 12:18:16 -05:00 |
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Evan Debenham
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b7119acd3e
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v1.1.2: added an option to override silent mode on iOS
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2022-01-13 18:41:18 -05:00 |
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Evan Debenham
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cc221bc089
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v1.1.2: added inset support for notched iPhones in landscape
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2022-01-13 18:41:18 -05:00 |
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Evan Debenham
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db74efea10
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v1.1.2: removed waiting on pause and improved bundle saving efficiency
This will hopefully address save corruption errors for Pixel phones on Android 12
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2022-01-13 18:41:18 -05:00 |
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Evan Debenham
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ebc8d7ecb5
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v1.1.0: Switched to libGDX's JSON library, addresses iOS crashes
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2021-12-01 19:59:32 -05:00 |
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Evan Debenham
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816d5fcd0e
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v1.1.0: scroll of polymorph reworked into scroll of metamorphosis
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2021-11-29 19:56:58 -05:00 |
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Evan Debenham
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2ba47587aa
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v0.9.4: removed legacyDevice method from DeviceCompat
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2021-08-11 20:10:44 -04:00 |
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Evan Debenham
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7307c38a3c
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v0.9.4: overhauled text input, now multiplatform using libGDX textField
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2021-08-08 18:04:16 -04:00 |
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Evan Debenham
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a492c565d0
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v0.9.4: refactored code relating to font generators
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2021-08-08 18:04:16 -04:00 |
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Evan Debenham
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d610383717
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v0.9.4: added main code module support for iOS
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2021-08-08 18:02:21 -04:00 |
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Evan Debenham
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9b63eb5e09
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v0.9.4: updated libGDX to 1.10.0, dropping support for Android 2.3/3
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2021-08-08 18:02:21 -04:00 |
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Evan Debenham
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c991208b9b
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v0.9.2b: fixed URL opening bug in Android 11, and re-final commit
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2021-03-22 19:13:48 -04:00 |
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Evan Debenham
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8992a492eb
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v0.9.2: fixed cases where bad game settings could crash on desktop
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2021-02-24 19:21:56 -05:00 |
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Evan Debenham
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4f4174c7b9
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v0.9.1b: added various safety checks to prevent crashes
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2021-01-04 16:50:42 -05:00 |
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Evan Debenham
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2b6de19995
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v0.9.1: slightly improved android performance on warm start
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2020-11-30 15:06:57 -05:00 |
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Evan Debenham
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f7f5832145
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v0.9.0: corrected capitalization on 'libGDX'
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2020-09-22 22:25:21 -04:00 |
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