Evan Debenham
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4a49763309
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Merging Source v1.7.2: actor changes
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2014-10-20 23:51:15 -04:00 |
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Evan Debenham
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38c80c1038
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V0.2.1 : made it SUPER CLEAR the dew vial no longer revives
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2014-10-12 16:40:07 -04:00 |
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Evan Debenham
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56708b36aa
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V0.2.1 : Fixed a bug involving Ring of Tenacity (now rounds damage up, mainly so that hunger still hurts)
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2014-10-12 00:24:37 -04:00 |
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Evan Debenham
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c39762c9ed
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V0.2.1: Using a blessed ankh now properly adds to the ankhs used statistic.
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2014-10-07 10:47:35 -04:00 |
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Evan Debenham
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c8bbeea53b
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V0.2.1: Fixed a bug with Ring of Might overhealing the player.
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2014-10-06 16:54:26 -04:00 |
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Evan Debenham
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5d23a20cd6
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V0.2.0c : Fixed a bug with cloak of shadows and rankings.
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2014-09-22 20:23:42 -04:00 |
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Evan Debenham
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8aa2b5c8a2
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V0.2.0c : Fixed Ring of Might behaviour
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2014-09-21 16:35:01 -04:00 |
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Evan Debenham
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56c1995bff
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V0.2.0: changed default rouge quickslot & description.
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2014-09-14 19:47:10 -04:00 |
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Evan Debenham
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6e9cc9dd69
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V0.2.0: Fully implemented Talisman of Foresight
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2014-09-14 18:38:23 -04:00 |
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Evan Debenham
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69b7e5a9fc
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V0.2.0: implemented ring of Furor, light Sharpshooting refactor
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2014-09-12 14:16:39 -04:00 |
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Evan Debenham
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04b1ace7a7
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V0.2.0: refactored/corrected Ring of Sharpshooting logic
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2014-09-12 11:07:27 -04:00 |
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Evan Debenham
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c015902f83
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V0.2.0: Updated TODOs
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2014-09-12 00:18:19 -04:00 |
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Evan Debenham
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1615f5e502
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V0.2.0: Corrected Ring of Force implementation
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2014-09-11 19:57:05 -04:00 |
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Evan Debenham
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110631ea77
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V0.2.0: Implemented Ring of Tenacity
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2014-09-11 16:45:19 -04:00 |
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Evan Debenham
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2ad10e7168
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V0.2.0: Implemented Ring of Sharpshooting
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2014-09-11 15:33:46 -04:00 |
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Evan Debenham
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cbb7d8b130
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Merge remote-tracking branch 'origin/master'
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2014-09-11 10:52:34 -04:00 |
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Evan Debenham
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c4c6372d2a
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V0.2.0: Tied Ring of Force into game logic.
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2014-09-11 10:51:57 -04:00 |
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Evan Debenham
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cce6e8dfa0
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V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected).
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2014-09-10 20:05:06 -04:00 |
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Evan Debenham
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fb5735b2c7
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V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops)
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2014-09-10 17:29:00 -04:00 |
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Evan Debenham
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2667f1bbf5
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V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:01:08 -04:00 |
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Evan Debenham
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5684fe2367
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V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
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2014-09-10 14:27:11 -04:00 |
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Evan Debenham
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1828209594
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V0.2.0: reworked Ring of Haste, now only increases movement speed.
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2014-09-10 10:34:43 -04:00 |
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Evan Debenham
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dcebda3214
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V0.2.0: Removed ring of thorns from game logic, tied in cape.
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2014-09-03 14:50:56 -04:00 |
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Evan Debenham
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92e664472b
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V0.2.0: Refined Cloak of Shadows implementation, almost done.
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2014-08-26 01:19:17 -04:00 |
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Evan Debenham
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2fad9b3af0
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V0.2.0: see previous commit
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2014-08-24 23:59:22 -04:00 |
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Evan Debenham
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c96c3c5bed
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V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
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2014-08-24 23:55:10 -04:00 |
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Evan Debenham
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7403aa8359
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V0.1.1: cleaned up TODOs
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2014-08-15 09:21:15 -04:00 |
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Evan Debenham
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ef59fd8536
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Merge remote-tracking branch 'origin/master'
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2014-08-15 09:11:47 -04:00 |
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Evan Debenham
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faa9140e05
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V0.1.1: fixed bugs and cleaned up some effects.
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2014-08-14 22:26:58 -04:00 |
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Evan Debenham
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40f2ea2529
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V0.1.1: Blandfruit implemented. All functional parts of V0.1.1 completed, need cleanup & testing
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2014-08-14 17:27:54 -04:00 |
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Evan Debenham
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cf208422d8
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V0.1.1: Ankh/dew vial changes
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2014-08-13 00:24:18 -04:00 |
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Evan Debenham
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4f56f63053
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V0.1.1: overhauled scroll of lullaby pt. 1 (currently untested)
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2014-08-11 17:17:05 -04:00 |
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Evan Debenham
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aed303672a
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V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
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2014-08-03 14:46:22 -04:00 |
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