Commit Graph

717 Commits

Author SHA1 Message Date
Evan Debenham 7ebf612917 v0.6.1: bugfixes to new dried rose 2017-08-19 00:18:56 -04:00
Evan Debenham bc4dda1bf3 v0.6.1: more dried rose rework implementation 2017-08-19 00:18:55 -04:00
Evan Debenham 9af6e71266 v0.6.1: major refactoring to dried rose 2017-08-19 00:18:55 -04:00
Evan Debenham 0e373b2eb7 v0.6.1: fixed a missing capitalization on prison guard text 2017-08-19 00:18:55 -04:00
Evan Debenham b53a2516af v0.6.1: healing now takes priority over enemy actions 2017-08-19 00:18:55 -04:00
Evan Debenham dc7d59c65f v0.6.1: adjusted weapon/armor code so npcs and mobs can better use them 2017-08-19 00:18:54 -04:00
Evan Debenham 6a0a7ae450 v0.6.1: ghost hero now follows the player between floors 2017-08-19 00:18:54 -04:00
Evan Debenham 80414bd6fd v0.6.1: reworked base mechanics of the dried rose 2017-08-19 00:18:54 -04:00
Evan Debenham 8c50b988a3 v0.6.1: fixed emo icons now being properly reset 2017-08-19 00:18:53 -04:00
Evan Debenham 381b23b6bc v0.6.1: reworked unstable spellbook, now grants empowered scroll effects 2017-08-19 00:18:53 -04:00
Evan Debenham 24eb803e3f v0.6.1: added empowered effects to scrolls 2017-08-19 00:18:53 -04:00
Evan Debenham b7f82b9488 v0.6.1: improved some consumable icons + PNG optimization 2017-08-19 00:18:50 -04:00
Evan Debenham 5d4b0cbb2a v0.6.1: stepping on plants now interrupts the hero 2017-08-19 00:18:43 -04:00
Evan Debenham 1757c2ae7d v0.6.1: improved actor thread interrupt handling 2017-08-19 00:18:43 -04:00
Evan Debenham 2c54c53c54 v0.6.1: fixed chasm deaths not recording properly in rankings 2017-08-19 00:18:43 -04:00
Evan Debenham 579dbf19f8 v0.6.1: ethereal chains can now pull to solids at diagonals as well 2017-08-19 00:18:43 -04:00
Evan Debenham a0a0a108f5 v0.6.1: removed ethereal chains being limited on locked floors
slightly adjusted prison boss level to compensate
2017-08-19 00:18:42 -04:00
Evan Debenham 19a5f22bfe v0.6.1: refactored and adjusted logic for ethereal chains
Most significantly, chains can no longer be used to go to places where
it is impossible to get there by walking (e.g. through locked doors)
2017-08-19 00:18:42 -04:00
Evan Debenham 8fe920ff17 v0.6.1: reworked the HP mechanics on right of might 2017-08-19 00:18:36 -04:00
Evan Debenham 42a37ec1ac v0.6.1: fixed a couple of bugs leftover from ring mechanics changes 2017-08-19 00:16:25 -04:00
Evan Debenham 1d904966bf v0.6.1: fixes for healing buff visuals 2017-08-19 00:16:25 -04:00
Evan Debenham 0a0001c5d6 v0.6.1: corrected static initialization for generator categories 2017-08-19 00:16:24 -04:00
Evan Debenham e21e378b94 v0.6.1: changes to the horn of plenty:
- now has 10 levels internally instead of 30
- gains levels more consistently based on food value
- charge speed slightly nerfed
2017-08-19 00:16:24 -04:00
Evan Debenham a68dc6dbc2 v0.6.1: fixed healing buff not remembering its state 2017-08-19 00:16:24 -04:00
Evan Debenham ca65af576e v0.6.1: reduced the intensity of the highest visual grid setting 2017-08-19 00:16:24 -04:00
Evan Debenham 154bd94f80 v0.6.1: significant mechanics adjustments to healing potions 2017-08-19 00:16:23 -04:00
Evan Debenham 667d84191a v0.6.1: dew vial now only spawns on floor 1 2017-08-19 00:16:23 -04:00
Evan Debenham 95dd291bfe v0.6.1: adjusted wndbag and increased inventory space to 20 from 19 2017-08-19 00:16:23 -04:00
Evan Debenham 69981aab33 v0.6.1: balance changes for dew drops and dew vial 2017-08-19 00:16:22 -04:00
Evan Debenham d24f52f361 v0.6.1: adjusted the layouts for quickslots and item slots 2017-08-19 00:16:22 -04:00
Evan Debenham 7126fb45d3 v0.6.1: updated the description for scroll of remove curse 2017-08-19 00:16:22 -04:00
Evan Debenham 30bb83bb6c v0.6.1: changes to curse/upgrade mechanics for rings and wands:
- wands and rings now sometimes become uncursed when upgraded
- rings now have an invisible +1 and start 1 level lower
- cursed rings are no longer degraded
- cursed rings now have an invisible -2, and cap at effective +0
2017-08-19 00:16:22 -04:00
Evan Debenham 84b7a6bbb6 v0.6.1: large ring refactor, moved functionality to within their class 2017-08-19 00:16:21 -04:00
Evan Debenham 33a3491e1d v0.6.1: improvements to artifact and item spawning logic
- artifact spawn logic is now better, but no changed functionality
- item spawns are now significantly more consistent throughout a run
2017-08-19 00:16:21 -04:00
Evan Debenham 49543e301c v0.6.1: overhauled bestiary logic for improved consistency 2017-08-19 00:16:20 -04:00
Evan Debenham e7117d6577 v0.6.0b: manifest commit 2017-06-11 19:00:34 -04:00
Evan Debenham 0cc15d9a69 v0.6.0b: fixed crashes when gamescene closed while waiting on animations 2017-06-11 19:00:34 -04:00
Evan Debenham 4467146d33 v0.6.0b: removed usage of thread state checking logic, too unreliable 2017-06-11 19:00:34 -04:00
Evan Debenham 804c3aea83 v0.6.0b: ensured the hero action is cleared when levels are changed 2017-06-11 19:00:34 -04:00
Evan Debenham 3b30bdca18 v0.6.0b: added safety checks to floating text 2017-06-11 19:00:34 -04:00
Evan Debenham 61f4a909c5 v0.6.0b: fixed further errors in mob spawning logic 2017-06-11 19:00:33 -04:00
Evan Debenham 4b038a1f66 v0.6.0b: fixed rare crashes based on heap items being set to null 2017-06-11 19:00:33 -04:00
Evan Debenham 14ffa9a160 v0.6.0b: fixed wand of blast wave not updating FOV in some cases 2017-06-11 19:00:33 -04:00
Evan Debenham 58b4d66395 v0.6.0a: manifest commit 2017-06-11 19:00:33 -04:00
Evan Debenham 8e48305bd1 v0.6.0a: translation updates 2017-06-11 19:00:33 -04:00
Evan Debenham db97210728 v0.6.0a: further improvements/fixes to threading logic 2017-06-11 19:00:33 -04:00
Evan Debenham 0697268a73 v0.6.0a: improved threading logic when gamescene is destroyed 2017-06-11 19:00:32 -04:00
Evan Debenham 670c0d9f98 v0.6.0a: renamed overprice rations to small rations 2017-06-11 19:00:32 -04:00
Evan Debenham a5af7b0c8d v0.6.0a: fixed errors in mob spawning logic 2017-06-11 19:00:32 -04:00
Evan Debenham 41fd593a87 v0.6.0a: improved the resume indicator 2017-06-11 19:00:32 -04:00