Evan Debenham
cd7ed99ac0
v3.3.5: added two more rooms for tester vault enemies to appear in
...
v3.3.5: fixed an exploit where quitting would cancel fury partway
2026-02-04 20:51:10 -05:00
Evan Debenham
ebee0a6014
v3.1.0: updated copyright for 2025
2025-05-13 12:53:08 -04:00
Evan Debenham
31741b931e
v3.1.0: added a new type of standard room to replace empty ones
2025-05-13 12:52:56 -04:00
Evan Debenham
4eccfda92a
v2.5.3: fixed RNG in falling loading affecting levelgen
2024-09-27 12:49:46 -04:00
Evan Debenham
32a1e46311
v2.4.0: fixed Random.Long accidentally using Java 17+ APIs
2024-04-23 13:43:06 -04:00
Evan Debenham
28e1c18694
v2.4.0: added two more trinkets
2024-04-23 13:42:36 -04:00
Evan Debenham
97fc33d926
v2.4.0: fixed and slightly expanded functionality in Random
2024-04-23 13:42:12 -04:00
Evan Debenham
eec2479903
v2.3.0: updated copyright to 2024
2024-01-16 14:54:39 -05:00
Evan Debenham
5e3a9cc728
v2.0.0: updated copyright to 2023
2023-03-07 15:28:57 -05:00
Evan Debenham
23fd824789
v1.3.0: improved how the game handles seeds and PRNG internally
2022-06-10 21:29:49 -04:00
Evan Debenham
f64d56252f
updated copyright for 2022
2022-02-03 12:18:16 -05:00
Evan Debenham
4f4174c7b9
v0.9.1b: added various safety checks to prevent crashes
2021-01-04 16:50:42 -05:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
fd38cfc155
v0.8.0: adjusted Random to be more flexible, now uses a generator stack
2019-11-19 19:49:56 -05:00
Evan Debenham
0cbfea7c67
updated copyright notices for 2019
2019-01-12 17:06:38 -05:00
Evan Debenham
9337d28948
v0.7.0: fixes/adjustments:
...
- ballisticas now go through vision-blocking terrain, but not solid
- bleeding is now floating-point internally
- fixed hanging when caustic ooze is attached to a dead character
- attached a check for shadowcaster crashes
- fixed problematic interactions between traps, thrown items, and hourglass
2018-10-24 02:55:53 -04:00
Evan Debenham
d9210a3a73
v0.6.4a: updated copyright
2018-04-10 23:39:37 -04:00
Evan Debenham
096d453cbb
v0.6.1: fixed a crash bug with Random.chances( hashmap )
2017-08-19 00:16:20 -04:00
Evan Debenham
048b5e5f7b
v0.6.0: moved important usages of collections.shuffle into Random
2017-06-04 21:59:49 -04:00
Evan Debenham
ba8598132a
updated copyright
2017-02-22 15:10:24 -05:00
Evan Debenham
1565030825
v0.4.3: implement seeds into levelgen (not currently user enterable)
2016-10-16 20:40:37 -04:00
Evan Debenham
36e44340a8
Converted ShatteredPD to Build from Gradle
...
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00