Commit Graph

1837 Commits

Author SHA1 Message Date
Evan Debenham c2accf8ae6 v0.7.5: fully implemented Tengu abilities and balanced the boss fight 2019-10-01 00:44:25 -04:00
Evan Debenham b9282c42c1 v0.7.5: adjustments to new enemies 2019-10-01 00:44:25 -04:00
Evan Debenham f2f976c36b v0.7.5: cleaned up some todos 2019-10-01 00:44:25 -04:00
Evan Debenham f309f249e0 v0.7.5: added code for new Tengu abilities 2019-10-01 00:44:25 -04:00
Evan Debenham 5b8125a659 v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap. 2019-10-01 00:44:25 -04:00
Evan Debenham 6c18bc613c v0.7.5: detached shocking sfx from lightning vfx 2019-10-01 00:44:24 -04:00
Evan Debenham 309b7357b2 v0.7.5: initial tengu rework implementation. Needs balance and phase 3 2019-10-01 00:44:21 -04:00
Evan Debenham 96dd6eff82 v0.7.5: added support for more dynamic custom tilemaps 2019-10-01 00:36:20 -04:00
Evan Debenham 59186a3840 v0.7.5: added new properties for traps 2019-10-01 00:36:19 -04:00
Evan Debenham 8e4e8f495c v0.7.5: fixed layout issues and crashes with diamond goo rooms 2019-10-01 00:36:19 -04:00
Evan Debenham 15d1edff8c v0.7.5: fixed perimiter room layout issues 2019-10-01 00:36:19 -04:00
Evan Debenham 80728074b5 v0.7.5: fixed necromancer summoning vfx persisting if they die 2019-10-01 00:36:19 -04:00
Evan Debenham 36f32cfeb8 v0.7.5: further adjustments to camera panning 2019-10-01 00:36:19 -04:00
Evan Debenham 395ce218d1 v0.7.5: fixed summoned skeletons not dieing with necromancers 2019-10-01 00:36:18 -04:00
Evan Debenham efd8d3b1e3 v0.7.5: fixed hero not being able to open chests while standing on them 2019-10-01 00:36:18 -04:00
Evan Debenham 3d2cf9fae6 v0.7.5: increased camera panning speed again 2019-10-01 00:36:18 -04:00
Evan Debenham a871261185 v0.7.5: added necromancers 2019-10-01 00:36:17 -04:00
Evan Debenham d8dfdbda4e v0.7.5: slight balance adjustments:
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
2019-10-01 00:36:17 -04:00
Evan Debenham 6af4ffeaf7 v0.7.5: increased camera panning speed 2019-10-01 00:36:17 -04:00
Evan Debenham f808e201f3 v0.7.5: game camera now pans instead of snapping in most cases 2019-10-01 00:36:16 -04:00
Evan Debenham 09dd4dd053 v0.7.5: various item balance changes 2019-10-01 00:36:16 -04:00
Evan Debenham 388e16b53c v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys 2019-10-01 00:36:16 -04:00
Evan Debenham f0a44e8578 v0.7.5: fixed casting errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham 19a0f25414 v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item 2019-10-01 00:36:15 -04:00
Evan Debenham 8d4bc19dc0 v0.7.5: fixed some rare concurrency errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham 6ec6aadafc v0.7.5: improved visuals on Goo's level 2019-10-01 00:36:15 -04:00
Evan Debenham 331c05420d v0.7.5: fixed boomerang circle back buff incorrectly using curUser 2019-10-01 00:36:14 -04:00
Evan Debenham 6d6900687f v0.7.5: increased the reward for fighting albino rats 2019-10-01 00:36:14 -04:00
Evan Debenham 1ba139e845 v0.7.5: polish work on slimes, including new exotic variant 2019-10-01 00:36:14 -04:00
Evan Debenham 4a92607020 v0.7.5: some polish work on sewer snakes 2019-10-01 00:36:14 -04:00
Evan Debenham c741b82f10 v0.7.5: overhauled Goo's level layout, including new level builder 2019-10-01 00:36:14 -04:00
Evan Debenham 52ed3dda2c v0.7.5: fixed sai and gauntlets having 1 more defense than intended 2019-10-01 00:36:13 -04:00
Evan Debenham 368ff47b8e v0.7.5: added two new enemies to the sewers, lots of polish still needed 2019-10-01 00:36:13 -04:00
Evan Debenham 7f13e1cefa v0.7.5: refactored room selection logic for mob spawning 2019-10-01 00:36:13 -04:00
Evan Debenham 20f49ac600 v0.7.5: corrected some issues caused by LibGDX 2019-10-01 00:36:09 -04:00
Evan Debenham de10df7866 v0.7.5: added new functionality to maze generation 2019-10-01 00:34:07 -04:00
Evan Debenham 71b406c84d v0.7.5: refactored tile pressing/occupying behaviour 2019-10-01 00:33:59 -04:00
Evan Debenham 0077e36c17 v0.7.5: significantly improved room variety on floor 5 2019-10-01 00:33:59 -04:00
Evan Debenham bb9a1850d8 v0.7.4d: updated gradle plugin and version to fix fdroid issues 2019-08-25 20:06:10 -04:00
Evan Debenham 65e7ed7644 v0.7.4c: final commit 2019-08-14 15:51:54 -04:00
Evan Debenham 10b772a583 v0.7.4c: class armor abilities no longer affect allies 2019-08-14 15:51:53 -04:00
Evan Debenham 406ed4c6ca v0.7.4c: fixed keyboard not hiding correctly when text input is closed 2019-08-14 15:51:53 -04:00
Evan Debenham 8b4b241f8a v0.7.4c: fixed various rare crash bugs 2019-08-14 15:51:53 -04:00
Evan Debenham f3909c0b2e v0.7.4c: fixed fog of war bugs involving distant wards 2019-08-14 15:51:53 -04:00
Evan Debenham 1ccccd58f8 v0.7.4c: warding vfx are now faster when shooting at a distant target 2019-08-14 15:51:53 -04:00
Evan Debenham d6db2b6a45 v0.7.4b: actual final commit 2019-08-07 21:39:46 -04:00
Evan Debenham 2ed88924b1 v0.7.4b: final commit 2019-08-07 21:39:45 -04:00
Evan Debenham 3de8dbeb40 v0.7.4b: updated translations 2019-08-07 21:39:44 -04:00
Evan Debenham 8ec14c341e v0.7.4b: fixed armor being incorrectly applied after recent living earth change 2019-08-07 21:39:40 -04:00
Evan Debenham 777b5da507 v0.7.4b: fixed allies not being properly saved at the end of tengu fight 2019-08-07 21:39:40 -04:00