Commit Graph

135 Commits

Author SHA1 Message Date
Evan Debenham f9b270447f v0.3.4: reworked some aspects of plant & seed naming 2016-02-22 16:02:41 -05:00
Evan Debenham 77c583b6b1 v0.3.4: externalized weapon strings 2016-02-22 15:58:00 -05:00
Evan Debenham 7ee1f86ee2 v0.3.4: externalized scroll strings 2016-02-22 15:57:53 -05:00
Evan Debenham 4b768ea85c v0.3.4: fixed empty description in wand of transfusion 2016-02-22 15:56:12 -05:00
Evan Debenham 186c6cea91 v0.3.4: externalized wand strings 2016-02-22 15:56:11 -05:00
Evan Debenham c1aca208b4 v0.3.4: externalized almost all item names 2016-02-22 15:56:03 -05:00
Evan Debenham 2776614cd1 v0.3.4: externalized all plant strings 2016-02-22 15:24:18 -05:00
Evan Debenham b079aad640 v0.3.4: moved recharging into its own class 2016-02-22 15:24:07 -05:00
Evan Debenham 77b4863b48 v0.3.3a: fixed wand of prismatic light not prolonging light buff 2015-12-27 13:57:49 -05:00
Evan Debenham 108fd0085d v0.3.3: changed EVIL propery to DEMONIC, implemented it 2015-12-21 21:32:07 -05:00
Evan Debenham 83b73c50ad v0.3.3: implemented the UNDEAD property 2015-12-21 21:32:06 -05:00
Evan Debenham 3d8e104b9b v0.3.3: implemented BOSS and MINIBOSS properties 2015-12-21 21:32:06 -05:00
Evan Debenham e09f40378d v0.3.3: added char properties, starting with IMMOVABLE implementation 2015-12-21 21:32:05 -05:00
Evan Debenham 3b2def76fd v0.3.3: added some safety checks to cursed wands spawning plants 2015-12-21 21:32:04 -05:00
Evan Debenham 38d25f33bb v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably 2015-12-21 18:04:52 -05:00
Evan Debenham 4715b42b77 v0.3.2c: Fixed a bugged interation between wand of blast wave and the tengu boss 2015-12-21 18:04:47 -05:00
Evan Debenham 83b60bf5a4 Merging 1.9.1 source: moved some quest class references 2015-12-21 18:04:46 -05:00
Evan Debenham 366dce1610 Merging 1.9.1 source: item changes 2015-12-21 18:04:42 -05:00
Evan Debenham 47aa30c830 v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded. 2015-11-08 04:06:30 -05:00
Evan Debenham 257ca8a6c6 v0.3.2: changed most passive effects to pause when a floor is locked 2015-11-08 04:06:23 -05:00
Evan Debenham 6ec890da5a v0.3.2: fixed teleportation and movement inconsistencies with some characters 2015-11-08 04:05:36 -05:00
Evan Debenham 1bc96bda43 v0.3.2: balance tweaks to new warlock effect 2015-11-08 04:03:48 -05:00
Evan Debenham 4ae94fe7a8 v0.3.2: rebalanced inter-floor warping effects 2015-11-08 04:03:42 -05:00
Evan Debenham 71f65ec31a v0.3.2: reworked the warlock subclass 2015-11-08 04:03:39 -05:00
Evan Debenham 07c4733808 v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain 2015-09-15 21:32:56 -04:00
Evan Debenham f7edccfa28 v0.3.1b: simplified the equation for the wand of lightning's damage 2015-09-04 01:59:14 -04:00
Evan Debenham f531879f51 Source Release: corrected image error while merging, update some classes for consistency with the private source 2015-08-24 13:23:03 -04:00
Evan Debenham 0416e7f167 v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham aa464754be v0.3.1: the cursed wand sheep effect no longer works on boss floors 2015-08-24 13:05:04 -04:00
Evan Debenham 4cbdf6e034 v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx 2015-08-24 13:05:03 -04:00
Evan Debenham 0835656d2f v0.3.1: bugfix/buff to staff of regrowth battlemage effect 2015-08-24 13:04:24 -04:00
Evan Debenham 737563f256 v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them. 2015-08-24 13:00:23 -04:00
Evan Debenham e26823e32b v0.3.1: wand of frost no long freezes drops right as you kill an enemy 2015-08-24 11:37:36 -04:00
Evan Debenham 684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham d416d9f6ef v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles 2015-06-12 15:23:02 -04:00
Evan Debenham 8eb3186018 v0.3.0c: properly bundled free charge from wand of transfusion 2015-06-07 21:55:34 -04:00
Evan Debenham 3e884cb569 v0.3.0c: improved some staff particle effects 2015-06-07 21:55:32 -04:00
Evan Debenham 270022fd6b v0.3.0c: rebalanced wand of prismatic light 2015-06-07 21:55:31 -04:00
Evan Debenham 4d5d690335 v0.3.0c: rebalanced wand of venom 2015-06-07 21:55:31 -04:00
Evan Debenham 35da3512df v0.3.0c: corrected some behaviour on wand of corruption 2015-06-07 21:55:30 -04:00
Evan Debenham b91d5d7185 v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption 2015-06-07 21:55:30 -04:00
Evan Debenham c601027f27 v0.3.0c: refactored plants to match the structure of new traps. 2015-06-07 21:55:29 -04:00
Evan Debenham 69665db104 v0.3.0c: fixed a bug with seed probabilities. 2015-06-07 21:55:28 -04:00
Evan Debenham dbeff25d2c v0.3.0c: refactored finding a character, no longer need to maintain chars[] array 2015-06-07 21:55:28 -04:00
Evan Debenham ade7ae440b v0.3.0c: reworked wand of frost on hit effect 2015-06-07 21:55:27 -04:00
Evan Debenham df60335c0d v0.3.0c: reworked wand of magic missile staff effect, now charges all wands. 2015-06-07 21:55:26 -04:00
Evan Debenham c5e9ffa9fe v0.3.0c: refactored staff visual effects to be contained in wands. 2015-06-07 21:55:25 -04:00
Evan Debenham 6efa4694b8 v0.3.0c: cleaned up TODOs 2015-06-07 21:55:25 -04:00
Evan Debenham 85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00