Evan Debenham
e487853fd2
v0.8.0: implemented ripper demons and demonic spawners
2019-11-30 14:35:06 -05:00
Evan Debenham
b26919e381
v0.8.0: roughly implemented new dwarven ghouls
2019-11-19 19:50:23 -05:00
Evan Debenham
ca0578a213
v0.8.0: streamlined some settings in the settings menu:
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- removed quickslot selection, now always 4. Tweaked quickslot layout
- adjusted brightness, now 3 settings instead of 5
- adjusted visual grid, now 4 settings instead of 5
2019-11-19 19:50:23 -05:00
Evan Debenham
baea1ecf03
v0.8.0: reworked elementals
2019-11-19 19:49:56 -05:00
Evan Debenham
00c8569595
v0.8.0: added new gnoll shamans, stats TBA. Also buffed blessed.
2019-11-19 19:49:55 -05:00
Evan Debenham
05363c95fd
v0.8.0: Various bugfixes for:
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- shurikens not getting an instant attack in lots of cases
- dried rose appearing overcharged in quickslot sometimes
- rounding errors and incorrect debuff resistance values in corruption wand
- heap type not being preserved by teleportation traps
- traps on Tengu phase 1 incorrectly triggering right as phase 1 ends
- traps on Tengu phase 2 not being revealed by stone of clairvoyance
- music not playing if the player goes right to the changes scene
- caustic slimes having a slower attack animation than regular slimes
- one incorrect green pixel in furrowed grass for prison tileset
2019-11-19 19:49:55 -05:00
Evan Debenham
8117d4ea2f
v0.8.0: improved build files and moved various files to better locations
2019-11-19 19:41:06 -05:00
Evan Debenham
3e815a3165
v0.7.4b: restructured initialization logic into new android module
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A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
ec0657fcd6
v0.7.4b: restructured icon files, added LibGDX and updated hero icons
2019-08-01 15:47:54 -04:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
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Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
858067baf5
v0.7.4: visual and text improvements to wand of warding
2019-07-18 16:13:01 -04:00
Evan Debenham
79eb1b11df
v0.7.4: reworked the title scene
2019-07-18 16:12:55 -04:00
Evan Debenham
c174e998bc
v0.7.4: various polish for both new wands
2019-07-18 16:03:18 -04:00
Evan Debenham
545cda0bba
v0.7.4: initial implementation for wand of warding
2019-07-18 16:03:18 -04:00
Evan Debenham
1cad02e2a4
v0.7.3: improved the sprites and VFX for new thrown weapons
2019-05-23 19:27:20 -04:00
Evan Debenham
7693bbcc80
v0.7.3: removed unused sprites and added new ones (some still WIP)
2019-05-23 19:26:56 -04:00
Evan Debenham
a9add83d2c
v0.7.3: improved the shading on crystal keys
2019-05-23 19:25:48 -04:00
Evan Debenham
cedf68f4b0
v0.7.2: implemented swift enchantment and polarized curse
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also adjusted sniper's mark to last for a static 2 turns
2019-03-19 19:29:50 -04:00
Evan Debenham
c576a0e0b6
v0.7.2: adjusted shading on potion sprites
2019-03-19 19:29:33 -04:00
Evan Debenham
b1a3b92ea4
v0.7.2: balance adjustments to meat pie and elixir of might
2019-03-19 19:28:51 -04:00
Evan Debenham
6d70b9b5e0
v0.7.2: improved arcane catalyst sprite, corrected spritesheet errors
2019-03-19 19:27:01 -04:00
Evan Debenham
0bcac361ea
v0.7.2: significant alchemy system changes:
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- added catalysts, which make advanced alchemy more flexible
- changed many advanced alchemy recipes to tie into catalysts
- removed several elixirs and brews which offered no new gameplay
- adjusted magical infusion due to it now using catalysts
- adjusted journal to reflect all these changes
2019-03-19 19:26:58 -04:00
Evan Debenham
787c64571f
v0.7.1: substantially improved the studded glove sprite
2018-12-20 00:37:40 -05:00
Evan Debenham
a4e4dd3449
v0.7.1: added some transparency to furrowed grass visuals
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This should make it easier to see items/characters in grass
2018-12-20 00:37:37 -05:00
Evan Debenham
2349e44099
v0.7.1: huntress knuckledusters are now studded gloves (sprite is WIP)
2018-12-20 00:37:30 -05:00
Evan Debenham
06458bfb20
v0.7.1: added hero unlock requirements and 3 badges for hero unlocking
2018-12-20 00:26:53 -05:00
Evan Debenham
bd3b87c9af
v0.7.1: reworked huntress's signature weapon
2018-12-20 00:26:26 -05:00
Evan Debenham
63a5f57b01
v0.7.1: fixed a few pixels being off in albino rat's sprite
2018-12-20 00:26:24 -05:00
Evan Debenham
74fc34bd97
v0.7.1: implemented new furrowed grass mechanic for huntress
2018-12-20 00:26:23 -05:00
Evan Debenham
aec81b5917
v0.7.0b: added a new layer, currently used so things can be inside grass
2018-11-10 02:17:03 -05:00
Evan Debenham
dd5d54f289
v0.7.0: polish pass on elixirs, brews, and spells
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- Improved several sprites and vfx
- Beacon of returning no longer forgets return depth when used
2018-10-24 03:05:24 -04:00
Evan Debenham
d3f13d4ec5
v0.7.0: feast has been remade to meat pie
2018-10-24 03:05:06 -04:00
Evan Debenham
07ba48e8e0
v0.7.0: polish pass on potions/scrolls/seeds/stones
2018-10-24 03:05:05 -04:00
Evan Debenham
193e576c18
v0.7.0: improved several placeholder sprites
2018-10-24 03:04:57 -04:00
Evan Debenham
e5867c8dd4
v0.7.0: completely overhauled the alchemy guidebook interface
2018-10-24 03:04:40 -04:00
Evan Debenham
44c3a99c57
v0.7.0: updated enhanced bomb sprites
2018-10-24 03:03:06 -04:00
Evan Debenham
27708be112
v0.7.0: many alchemy balance changes
2018-10-24 03:03:04 -04:00
Evan Debenham
4c56360184
v0.7.0: adjusted isSimilar logic and added some placeholder items
2018-10-24 03:03:03 -04:00
Evan Debenham
e5701c4447
v0.7.0: stone of avoidance is now stone of affection
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also adjusted charm logic. Charmed enemies will now try to find a new target
Also removed some earlier beta conversion code
also improved some brew and elixir sprites
2018-10-24 03:03:01 -04:00
Evan Debenham
2c952e57a6
v0.7.0: polished up new spells, 10 total
2018-10-24 03:02:38 -04:00
Evan Debenham
c3170823bc
v0.7.0: added 3 more WIP spells
2018-10-24 03:02:37 -04:00
Evan Debenham
d06603b95b
v0.7.0: added 3 early spells, still very wip
2018-10-24 03:02:37 -04:00
Evan Debenham
fd4b0cf4ea
v0.7.0: added 2 new elixirs, 1 new brew, 2 new bombs.
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one of the new elixirs is the old potion of might!
also adjusted balance on healing and holy bombs
2018-10-24 03:02:36 -04:00
Evan Debenham
1bbab016ac
v0.7.0: Artifact spawning and boss reward changes:
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- master thieve's armband now drops regularly
- thieves now rarely drop a random ring or artifact instead of armband
- Goo and DM-300 now drop unique alchemy ingredients, no artifacts
- Lloyd's beacon and cape of thorns effectively removed from the game
2018-10-24 03:02:36 -04:00
Evan Debenham
39b72ad6ec
v0.7.0: updated runestone sprites
2018-10-24 03:02:22 -04:00
Evan Debenham
520257ea1f
v0.7.0: lots of implementation:
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- refined 12 brews/elixirs
- nerfed earth imbue effect
- bees now attack eachother
2018-10-24 03:00:54 -04:00
Evan Debenham
a429a55007
v0.7.0: polished new food items
2018-10-24 03:00:52 -04:00
Evan Debenham
c2b6518faf
v0.7.0: basic implementation on 6 more brews/elixirs
2018-10-24 02:59:10 -04:00
Evan Debenham
a98f85f8b6
v0.7.0: implemented 3 brews
2018-10-24 02:59:10 -04:00
Evan Debenham
eece33925e
v0.7.0: implemented more food-based alchemy
2018-10-24 02:59:09 -04:00