Evan Debenham
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0e7213d956
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v0.4.1: fixed sneak weapons not being affected by weightstone imbue
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2016-07-29 06:54:04 +01:00 |
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Evan Debenham
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2d088c8983
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v0.4.1: big armor redesign
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2016-07-03 17:44:16 -04:00 |
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Evan Debenham
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3fcd7f9556
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v0.4.1: enemies hit by displacing no longer take damage
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2016-06-28 02:05:19 -04:00 |
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Evan Debenham
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a6c6b8c6e3
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v0.4.1: fixed a bug where +1 items were being genned as +0
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2016-06-28 02:05:15 -04:00 |
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Evan Debenham
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e7b5b7e36e
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updated copyright
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2016-06-23 18:35:53 -04:00 |
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Evan Debenham
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db23db28c5
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v0.4.0: fixed bugs with projecting enchant on thrown weapons
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2016-06-23 15:52:10 -04:00 |
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Evan Debenham
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16a3e5932b
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v0.4.0: refactor to ring logic
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2016-06-23 15:52:03 -04:00 |
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Evan Debenham
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912fd447d0
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v0.4.0: refactoring for enchant/glyph referencing
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2016-06-23 15:52:02 -04:00 |
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Evan Debenham
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4c8bcade38
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v0.4.0: lots of refactoring to on-upgrade logic
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2016-06-23 15:52:01 -04:00 |
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Evan Debenham
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9f65ff4e5b
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v0.4.0: rebalanced all defense granting weapons
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2016-06-23 15:52:00 -04:00 |
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Evan Debenham
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8ec81a0c33
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v0.4.0: implemented new curses
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2016-06-23 15:51:56 -04:00 |
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Evan Debenham
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e2cc778129
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v0.4.0: fixed a bug involving weapon names
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2016-06-23 15:51:52 -04:00 |
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Evan Debenham
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6b700a96eb
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v0.4.0: updated wand curse logic
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2016-06-23 15:51:50 -04:00 |
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Evan Debenham
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fcefd370c7
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v0.4.0: well of transmutation now works with mages staff
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2016-06-23 15:51:48 -04:00 |
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Evan Debenham
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fee1868999
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v0.4.0: cleaned up weapon imbuing code
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2016-06-23 15:51:46 -04:00 |
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Evan Debenham
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39512b167e
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v0.4.0: weapon gen bugfix
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2016-06-23 15:51:44 -04:00 |
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Evan Debenham
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b8f6881830
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v0.4.0: lots more curse implementation
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2016-06-23 15:51:42 -04:00 |
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Evan Debenham
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4988be16fe
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v0.4.0: lots of new curse implementation
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2016-06-23 15:51:30 -04:00 |
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Evan Debenham
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9128b3ebe3
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v0.4.0: adjusted identification messages
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2016-06-23 15:51:26 -04:00 |
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Evan Debenham
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f20130de0f
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v0.4.0: fixed some bugs and adjusted lucky enchant
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2016-06-23 15:51:25 -04:00 |
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Evan Debenham
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5a30d89647
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v0.4.0: added more decription detail to weapons and armor
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2016-06-23 15:51:24 -04:00 |
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Evan Debenham
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969db4cf19
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v0.4.0: added descriptions for enchants
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2016-06-23 15:51:20 -04:00 |
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Evan Debenham
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26337d4dae
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v0.4.0: added vfx to some enchants
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2016-06-23 15:51:19 -04:00 |
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Evan Debenham
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33fef18f96
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v0.4.0: adjusted unstable enchant
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2016-06-23 15:51:18 -04:00 |
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Evan Debenham
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f3b891b5b4
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v0.4.0: added descriptions to glyphs
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2016-06-23 15:51:17 -04:00 |
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Evan Debenham
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7d97caa406
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v0.4.0: adjusted some item names and descriptions
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2016-06-23 15:51:16 -04:00 |
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Evan Debenham
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14a8fbdd63
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v0.4.0: balance tweaks to grim
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2016-06-23 15:51:14 -04:00 |
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Evan Debenham
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c074cc4950
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v0.4.0: balance changes to lucky enchant
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2016-06-23 15:51:13 -04:00 |
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Evan Debenham
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b8712493c0
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v0.4.0: reduced the chance of enchants/glyphs being erased by upgrades
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2016-06-23 15:51:11 -04:00 |
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Evan Debenham
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e3a3428f97
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v0.4.0: reworked enchants
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2016-06-23 15:51:10 -04:00 |
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Evan Debenham
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fe7bf58430
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v0.4.0: renamed enchant classes
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2016-06-23 15:51:08 -04:00 |
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Evan Debenham
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bbc45c6dc9
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v0.4.0: refactored extra reach on weapons, adjusted statues to use new weapon properties
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2016-06-23 15:51:03 -04:00 |
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Evan Debenham
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9444a033a1
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v0.4.0: loads of item implementation
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2016-06-23 15:50:58 -04:00 |
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Evan Debenham
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13625bc5aa
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v0.4.0: fixed an inconsistency in knuckleduster code
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2016-06-23 15:50:55 -04:00 |
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Evan Debenham
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5e27d0e056
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v0.4.0: reworked dagger
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2016-06-23 15:50:54 -04:00 |
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Evan Debenham
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7021b01821
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v0.4.0: added the ability for weapons to give DR, gave it to quarterstaff
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2016-06-23 15:50:53 -04:00 |
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Evan Debenham
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84324c6f52
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v0.4.0: implemented hand axe
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2016-06-23 15:50:53 -04:00 |
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Evan Debenham
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59628e5f29
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v0.4.0: refactored weapons with changed stats to use none-constant values
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2016-06-23 15:50:52 -04:00 |
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Evan Debenham
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56ec14e370
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v0.4.0: refactors and rebalancing to existing weapons
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2016-06-23 15:50:51 -04:00 |
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Evan Debenham
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8f27e921d8
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v0.4.0: reworked/added the 5 basic swords
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2016-06-23 15:50:49 -04:00 |
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Evan Debenham
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7e546b14da
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v0.4.0: Rebalanced base weapon scaling
- tier 2, 3, and 4 weapons deal more damage at base (most significant for tier 3)
- all tiers gain 1 more max damage per upgrade
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2016-06-23 15:50:49 -04:00 |
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Evan Debenham
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c6233b274c
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v0.4.0: big restructure to item sprite sheet
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2016-06-23 15:50:46 -04:00 |
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Evan Debenham
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96c9ca6de4
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v0.4.0: Refactored strength requirements, also changed how they scale
Also refactored class armor a bit so that it is upgradeable
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2016-06-23 15:50:44 -04:00 |
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Evan Debenham
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641517b311
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updated copyright
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2016-05-08 20:04:50 -04:00 |
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Evan Debenham
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90db5b8c1f
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v0.3.5a: fixed an equipped boomerang removing items from quickslots when thrown
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2016-05-08 19:03:55 -04:00 |
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Evan Debenham
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e715e147ff
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v0.3.5: big consistency pass on how items handle execution
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2016-05-08 18:58:01 -04:00 |
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Evan Debenham
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83711cc836
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v0.3.5: added some basic tutorial stuff for the mage and warrior's items
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2016-05-08 18:56:40 -04:00 |
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Evan Debenham
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2d7a13b14c
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v0.3.5: beginnings of warrior rework (needs lots of polish)
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2016-05-08 18:55:16 -04:00 |
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Evan Debenham
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2cca108f47
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v0.3.5: some refactoring to equippable items
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2016-05-08 18:55:13 -04:00 |
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Evan Debenham
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bc463a0a7c
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v0.3.5: some code cleanup & bugfixes to pincushion
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2016-05-08 18:53:25 -04:00 |
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