Commit Graph

110 Commits

Author SHA1 Message Date
Evan Debenham 0e7213d956 v0.4.1: fixed sneak weapons not being affected by weightstone imbue 2016-07-29 06:54:04 +01:00
Evan Debenham 2d088c8983 v0.4.1: big armor redesign 2016-07-03 17:44:16 -04:00
Evan Debenham 3fcd7f9556 v0.4.1: enemies hit by displacing no longer take damage 2016-06-28 02:05:19 -04:00
Evan Debenham a6c6b8c6e3 v0.4.1: fixed a bug where +1 items were being genned as +0 2016-06-28 02:05:15 -04:00
Evan Debenham e7b5b7e36e updated copyright 2016-06-23 18:35:53 -04:00
Evan Debenham db23db28c5 v0.4.0: fixed bugs with projecting enchant on thrown weapons 2016-06-23 15:52:10 -04:00
Evan Debenham 16a3e5932b v0.4.0: refactor to ring logic 2016-06-23 15:52:03 -04:00
Evan Debenham 912fd447d0 v0.4.0: refactoring for enchant/glyph referencing 2016-06-23 15:52:02 -04:00
Evan Debenham 4c8bcade38 v0.4.0: lots of refactoring to on-upgrade logic 2016-06-23 15:52:01 -04:00
Evan Debenham 9f65ff4e5b v0.4.0: rebalanced all defense granting weapons 2016-06-23 15:52:00 -04:00
Evan Debenham 8ec81a0c33 v0.4.0: implemented new curses 2016-06-23 15:51:56 -04:00
Evan Debenham e2cc778129 v0.4.0: fixed a bug involving weapon names 2016-06-23 15:51:52 -04:00
Evan Debenham 6b700a96eb v0.4.0: updated wand curse logic 2016-06-23 15:51:50 -04:00
Evan Debenham fcefd370c7 v0.4.0: well of transmutation now works with mages staff 2016-06-23 15:51:48 -04:00
Evan Debenham fee1868999 v0.4.0: cleaned up weapon imbuing code 2016-06-23 15:51:46 -04:00
Evan Debenham 39512b167e v0.4.0: weapon gen bugfix 2016-06-23 15:51:44 -04:00
Evan Debenham b8f6881830 v0.4.0: lots more curse implementation 2016-06-23 15:51:42 -04:00
Evan Debenham 4988be16fe v0.4.0: lots of new curse implementation 2016-06-23 15:51:30 -04:00
Evan Debenham 9128b3ebe3 v0.4.0: adjusted identification messages 2016-06-23 15:51:26 -04:00
Evan Debenham f20130de0f v0.4.0: fixed some bugs and adjusted lucky enchant 2016-06-23 15:51:25 -04:00
Evan Debenham 5a30d89647 v0.4.0: added more decription detail to weapons and armor 2016-06-23 15:51:24 -04:00
Evan Debenham 969db4cf19 v0.4.0: added descriptions for enchants 2016-06-23 15:51:20 -04:00
Evan Debenham 26337d4dae v0.4.0: added vfx to some enchants 2016-06-23 15:51:19 -04:00
Evan Debenham 33fef18f96 v0.4.0: adjusted unstable enchant 2016-06-23 15:51:18 -04:00
Evan Debenham f3b891b5b4 v0.4.0: added descriptions to glyphs 2016-06-23 15:51:17 -04:00
Evan Debenham 7d97caa406 v0.4.0: adjusted some item names and descriptions 2016-06-23 15:51:16 -04:00
Evan Debenham 14a8fbdd63 v0.4.0: balance tweaks to grim 2016-06-23 15:51:14 -04:00
Evan Debenham c074cc4950 v0.4.0: balance changes to lucky enchant 2016-06-23 15:51:13 -04:00
Evan Debenham b8712493c0 v0.4.0: reduced the chance of enchants/glyphs being erased by upgrades 2016-06-23 15:51:11 -04:00
Evan Debenham e3a3428f97 v0.4.0: reworked enchants 2016-06-23 15:51:10 -04:00
Evan Debenham fe7bf58430 v0.4.0: renamed enchant classes 2016-06-23 15:51:08 -04:00
Evan Debenham bbc45c6dc9 v0.4.0: refactored extra reach on weapons, adjusted statues to use new weapon properties 2016-06-23 15:51:03 -04:00
Evan Debenham 9444a033a1 v0.4.0: loads of item implementation 2016-06-23 15:50:58 -04:00
Evan Debenham 13625bc5aa v0.4.0: fixed an inconsistency in knuckleduster code 2016-06-23 15:50:55 -04:00
Evan Debenham 5e27d0e056 v0.4.0: reworked dagger 2016-06-23 15:50:54 -04:00
Evan Debenham 7021b01821 v0.4.0: added the ability for weapons to give DR, gave it to quarterstaff 2016-06-23 15:50:53 -04:00
Evan Debenham 84324c6f52 v0.4.0: implemented hand axe 2016-06-23 15:50:53 -04:00
Evan Debenham 59628e5f29 v0.4.0: refactored weapons with changed stats to use none-constant values 2016-06-23 15:50:52 -04:00
Evan Debenham 56ec14e370 v0.4.0: refactors and rebalancing to existing weapons 2016-06-23 15:50:51 -04:00
Evan Debenham 8f27e921d8 v0.4.0: reworked/added the 5 basic swords 2016-06-23 15:50:49 -04:00
Evan Debenham 7e546b14da v0.4.0: Rebalanced base weapon scaling
- tier 2, 3, and 4 weapons deal more damage at base (most significant for tier 3)
- all tiers gain 1 more max damage per upgrade
2016-06-23 15:50:49 -04:00
Evan Debenham c6233b274c v0.4.0: big restructure to item sprite sheet 2016-06-23 15:50:46 -04:00
Evan Debenham 96c9ca6de4 v0.4.0: Refactored strength requirements, also changed how they scale
Also refactored class armor a bit so that it is upgradeable
2016-06-23 15:50:44 -04:00
Evan Debenham 641517b311 updated copyright 2016-05-08 20:04:50 -04:00
Evan Debenham 90db5b8c1f v0.3.5a: fixed an equipped boomerang removing items from quickslots when thrown 2016-05-08 19:03:55 -04:00
Evan Debenham e715e147ff v0.3.5: big consistency pass on how items handle execution 2016-05-08 18:58:01 -04:00
Evan Debenham 83711cc836 v0.3.5: added some basic tutorial stuff for the mage and warrior's items 2016-05-08 18:56:40 -04:00
Evan Debenham 2d7a13b14c v0.3.5: beginnings of warrior rework (needs lots of polish) 2016-05-08 18:55:16 -04:00
Evan Debenham 2cca108f47 v0.3.5: some refactoring to equippable items 2016-05-08 18:55:13 -04:00
Evan Debenham bc463a0a7c v0.3.5: some code cleanup & bugfixes to pincushion 2016-05-08 18:53:25 -04:00