Commit Graph

24 Commits

Author SHA1 Message Date
Evan Debenham f8749368a4 v0.3.2: fully implemented elemental embers quest 2015-11-08 04:03:49 -05:00
Evan Debenham 2dfb01f258 v0.3.1d: prevented traps from spawning in tunnels on floor 1 2015-09-15 21:32:55 -04:00
Evan Debenham 1c2312520d v0.3.1a: made trap spawning more consistent 2015-08-24 13:07:47 -04:00
Evan Debenham b2494fe76e v0.3.1a: floors now remember their entrance and exit rooms. 2015-08-24 13:07:26 -04:00
Evan Debenham 8d0e21aea0 v0.3.1: implemented generation logic for traps from floors 1 to 9 2015-08-24 13:04:45 -04:00
Evan Debenham 684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham 88a55f3336 v0.3.0d: corrected an error in sign placement 2015-06-12 15:23:02 -04:00
Evan Debenham abbdcff9ea v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too. 2015-06-07 21:55:35 -04:00
Evan Debenham dbeff25d2c v0.3.0c: refactored finding a character, no longer need to maintain chars[] array 2015-06-07 21:55:28 -04:00
Evan Debenham 976ff5cb96 v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs. 2015-06-07 21:55:26 -04:00
Evan Debenham 85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham 9fad20a071 v0.3.0: adusted levelgen to require more rooms minimum, adjusted mob spawning both on floor 1 and in general. 2015-06-07 21:54:38 -04:00
Evan Debenham 9dab291797 Merging 1.7.5 Source: levels changes 2015-02-06 09:57:28 -05:00
Evan Debenham 18580f7f0b v0.2.3e: scrolls can no longer appear on top of fire traps 2015-01-20 16:50:23 -05:00
Evan Debenham a1754cd68a v0.2.3e: Improved shop generation logic, fixes bugs and allows for much larger shops without error. 2015-01-17 04:38:18 -05:00
Evan Debenham e4ea5685ba v0.2.3d: further tweaks, now actually fixes blacksmith bug 2015-01-14 23:16:13 -05:00
Evan Debenham dfda4a53c2 v0.2.2a: tweaked level and hero gen logic for certain challenges 2014-11-05 14:18:18 -05:00
Evan Debenham 462f4c9d8b v0.2.2: gave heroes remains a unique heap type & sprite 2014-10-30 10:02:25 -04:00
Evan Debenham 161b444d67 v0.2.2: corrected casting errors in javac compiler 2014-10-24 22:13:31 -04:00
Evan Debenham 6c818ec0b1 V0.2.1: Corrected bug involving failed item placement with Wandmaker quest (bug is also present with ghost, will be fixed in ghost quest overhaul shortly) 2014-10-03 15:56:47 -04:00
Evan Debenham d1700407c8 V0.2.0: Buffed ring of Wealth a bit 2014-09-14 19:39:26 -04:00
Evan Debenham 96d5f1000f V0.2.0: Fully implemented Ring of Wealth 2014-09-14 19:31:31 -04:00
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00