Commit Graph

127 Commits

Author SHA1 Message Date
Evan Debenham 96c9ca6de4 v0.4.0: Refactored strength requirements, also changed how they scale
Also refactored class armor a bit so that it is upgradeable
2016-06-23 15:50:44 -04:00
Evan Debenham 641517b311 updated copyright 2016-05-08 20:04:50 -04:00
Evan Debenham a839392b0f v0.3.5: clarity improvements to shielding 2016-05-08 18:58:50 -04:00
Evan Debenham 6e1bab6e89 v0.3.5: fixed spears being able to attack through walls 2016-05-08 18:58:49 -04:00
Evan Debenham 0cb6e96dee v0.3.5: first half of gladiator rework (new combo baseline, no finishers yet) 2016-05-08 18:56:46 -04:00
Evan Debenham 1882bd4640 v0.3.5: fixes for action indicator 2016-05-08 18:56:43 -04:00
Evan Debenham 03a4ffb652 v0.3.5: lots of berserker polish 2016-05-08 18:55:40 -04:00
Evan Debenham b5bf1001ad v0.3.5: added the option for TouchAreas to block touches even when they are disabled 2016-05-08 18:55:39 -04:00
Evan Debenham 2ed6fc9857 v0.3.5: added an action indicator for new functionality 2016-05-08 18:55:38 -04:00
Evan Debenham dd08be8d97 v0.3.5: various logic fixes to accommodate chars that are 0 hp, but not dead. 2016-05-08 18:55:26 -04:00
Evan Debenham fae5fc7c6c v0.3.5: added functionality for a shield ontop of health for characters 2016-05-08 18:53:23 -04:00
Evan Debenham 346b4b78e6 v0.3.5: added support for longer reach weapons 2016-05-08 18:52:30 -04:00
Evan Debenham 698e6e0920 v0.3.4a: aligned a couple more UI elements. 2016-02-22 16:48:30 -05:00
Evan Debenham b110c0db8c v0.3.4a: re-added align methods pt.2
Also moved rendered text multiline into the core game
2016-02-22 16:48:08 -05:00
Evan Debenham d1c70f038b v0.3.4: added the ability for windows to persist between scene resets 2016-02-22 16:33:05 -05:00
Evan Debenham 5d4d0bf138 v0.3.4: fixed some slider oddities 2016-02-22 16:33:04 -05:00
Evan Debenham 7c1cea602b v0.3.4: renamed WelcomeScene to ChangesScene 2016-02-22 16:31:35 -05:00
Evan Debenham 108e466516 v0.3.4: fixed a bug with multiple entries and crashes relating to the game log 2016-02-22 16:29:08 -05:00
Evan Debenham 31a8e50754 v0.3.4: more language button work 2016-02-22 16:28:08 -05:00
Evan Debenham e27c0fba11 v0.3.4: better backend for languages 2016-02-22 16:26:06 -05:00
Evan Debenham 60a51b6c00 v0.3.4: updated translations 2016-02-22 16:26:05 -05:00
Evan Debenham 551638f972 v0.3.4: moved capitalization to Messages, added title case functionality, removed Utils 2016-02-22 16:25:56 -05:00
Evan Debenham d9d6e45d04 v0.3.4: moved some functionality from Utils in prep for removing it. 2016-02-22 16:24:28 -05:00
Evan Debenham 17bb42f7f7 v0.3.4: updated translations 2016-02-22 16:22:54 -05:00
Evan Debenham 36c396359d v0.3.4: even further layout improvements to wndItem 2016-02-22 16:22:53 -05:00
Evan Debenham 560070fcd0 v0.3.4: further layout improvements to wndItem 2016-02-22 16:22:52 -05:00
Evan Debenham 545e961bcd v0.3.4: updated translations 2016-02-22 16:22:51 -05:00
Evan Debenham 4ffa659e0a v0.3.4: more alyout improvements 2016-02-22 16:22:50 -05:00
Evan Debenham bcc0dc1ffe v0.3.4: lots of improvements to text layout 2016-02-22 16:18:36 -05:00
Evan Debenham 7ee01e3525 v0.3.4: translation updates 2016-02-22 16:18:35 -05:00
Evan Debenham bdbd813c6b v0.3.4: fixed bottom right icons sticking in quickslots 2016-02-22 16:18:34 -05:00
Evan Debenham d70c29b673 v0.3.4: added current (unfinished) i18n to VCS 2016-02-22 16:14:37 -05:00
Evan Debenham a8204904e2 tweaked game log to not automatically capitalize or appent periods 2016-02-22 16:14:33 -05:00
Evan Debenham 6cbd6af7ec v0.3.4: fixed a display issue with scroll/potion icons 2016-02-22 16:14:31 -05:00
Evan Debenham 301a3468f5 v0.3.4: initial (very basic) language button implementation 2016-02-22 16:14:24 -05:00
Evan Debenham de99b6110f v0.3.4: added rendered text to a few more places 2016-02-22 16:08:56 -05:00
Evan Debenham 13d6beda67 v0.3.4: implemented rendered text in all single-line cases 2016-02-22 16:08:13 -05:00
Evan Debenham b29d71d2d8 v0.3.4: changed potion/scroll initials into icons 2016-02-22 16:02:38 -05:00
Evan Debenham 82e4a5b9d8 v0.3.4 externalized badge strings 2016-02-22 15:27:07 -05:00
Evan Debenham b538a00297 v0.3.4: externalized ui strings 2016-02-22 15:24:18 -05:00
Evan Debenham 69a377c53f v0.3.3a: added some safety checks to GameLog 2015-12-27 13:57:49 -05:00
Evan Debenham c03cd90b79 v0.3.3: fixed item windows going offscreen in landscape 2015-12-21 21:30:48 -05:00
Evan Debenham 83d492440e Merging 1.9.1 source: ui changes (plus wndchooseway) 2015-12-21 18:03:12 -05:00
Evan Debenham 4ad00d9fe2 v0.3.2: fixed tengu causing quickslot crashes in some cases 2015-11-08 04:05:38 -05:00
Evan Debenham 82cb22f1bf v0.3.2: added the ability to examine custom tile visuals 2015-11-08 04:03:50 -05:00
Evan Debenham bcdba04d42 v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room 2015-11-08 04:03:44 -05:00
Evan Debenham 2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham 5cff3a6191 v0.3.1d: added a health bar for bosses 2015-09-15 21:33:01 -04:00
Evan Debenham 6313619de7 v0.3.1d: removed strict pixel align pt.2
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham 0ba004b1fa v0.3.1d: removed strict pixel align pt.1
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00