Commit Graph

58 Commits

Author SHA1 Message Date
Evan Debenham a994e84a3f v0.9.0: talent balance tweaks:
- Hearty meal healing down to 3/5 from 4/6.
- Test subject healing up to 4/6 from 3/5.
- Tested hypothesis shielding up to 8/12 from 6/9.
- Mending shadows heal now every 5/3 turns from 3/2 turns, but now also includes the turn cloak is activated.
2020-09-26 13:20:15 -04:00
Evan Debenham b88f267208 v0.9.0: updated translations 2020-09-23 13:30:19 -04:00
Evan Debenham d89d908b11 v0.9.0: removed the poison message from potions of healing 2020-09-22 22:31:55 -04:00
Evan Debenham 316e2f46d6 v0.9.0: implemented a new challenge: hostile champions 2020-09-22 22:31:55 -04:00
Evan Debenham afb53fe171 v0.9.0: added info on talents to the hero select UI 2020-09-22 22:31:55 -04:00
Evan Debenham 2a48f2e944 v0.9.0: implemented an offensive talent for rogue and huntress 2020-09-22 22:31:55 -04:00
Evan Debenham d4666e94b1 v0.9.0: implemented a defensive talent for rogue and huntress 2020-09-22 22:31:55 -04:00
Evan Debenham c46576a175 v0.9.0: reworked the faith is my armor challenge 2020-09-22 22:31:54 -04:00
Evan Debenham cfca4165a4 v0.9.0: adjusted some earlygame text and hero unlocks 2020-09-22 22:31:52 -04:00
Evan Debenham 0dc3a21436 v0.9.0: implemented two more talents for the Mage 2020-09-22 22:27:54 -04:00
Evan Debenham 7e1101635b v0.9.0: implemented two more talents for the warrior 2020-09-22 22:27:53 -04:00
Evan Debenham 8aeeacb10e v0.9.0: implemented an ID speed related talent for each hero 2020-09-22 22:27:53 -04:00
Evan Debenham 8f33bf5925 v0.9.0: implemented a food-related talent for each class 2020-09-22 22:27:52 -04:00
Evan Debenham 24c4ae4185 v0.9.0: initial interface work for talents 2020-09-22 22:27:50 -04:00
Evan Debenham bd480e25cd v0.9.0: baseline talent logic implementation 2020-09-22 22:26:00 -04:00
Evan Debenham 2a7b94d51d v0.9.0: reworked the Pharmacophobia challenge 2020-09-22 22:25:22 -04:00
Evan Debenham 832df0324f v0.9.0: reworked the 'on diet' challenge, now makes food less effective 2020-09-22 22:25:22 -04:00
Evan Debenham 8806807b0a v0.8.2c: updated translations 2020-08-27 15:19:44 -04:00
Evan Debenham 65f30cfcbf v0.8.2c: shortened an unnecessarily long string from well of awareness 2020-08-27 15:19:39 -04:00
Evan Debenham f210cc23f4 v0.8.2c: added missing placeholder ordering to desc of RoEn 2020-08-27 15:19:38 -04:00
Evan Debenham 1f06f09175 v0.8.2b: fixed a typo in magical holster 2020-08-17 11:28:56 -04:00
Evan Debenham b94f188295 v0.8.2a: updated translations 2020-08-16 23:23:50 -04:00
Evan Debenham db1ba4e60e v0.8.2: updated translations 2020-08-06 10:22:23 -04:00
Evan Debenham eecded2bed v0.8.2: added ukranian language, and updated translations 2020-08-05 13:29:13 -04:00
Evan Debenham 0ff0727a05 v0.8.2: updated description of quarterstaff 2020-07-30 14:43:39 -04:00
Evan Debenham b6990f149e v0.8.2: added a support prompt window after the player first beats Goo 2020-07-29 18:56:38 -04:00
Evan Debenham 9e6339aa7f v0.8.2: the ring of energy now also boosts artifact recharge speed 2020-07-29 18:53:57 -04:00
Evan Debenham 4b81a9c138 v0.8.2: final tweaks to patreon supporter scene 2020-07-29 18:53:56 -04:00
Evan Debenham 18bc8f98ee v0.8.2: various UI tweaks and fixes:
- improved wording on the patreon supporter scene
- fixed analytics campaign additions messing with links
- tweaked sizing/layout of news scene
- fixed https not working on android 4.4-4.1
- fixed a bug with option sliders when they aren't at x=0
2020-07-29 18:53:56 -04:00
Evan Debenham 6cca2154d6 v0.8.2: added some basic support for demo and instant app functionality 2020-07-25 16:15:33 -04:00
Evan Debenham 42a51304a9 v0.8.2: improved new supporter scene 2020-07-25 16:12:42 -04:00
Evan Debenham 4950e49a9a v0.8.2: moved supporter window into its own scene 2020-07-24 15:55:15 -04:00
Evan Debenham 81bdd42e7e v0.8.2: Finished news implementation, including a full news scene 2020-07-24 15:54:26 -04:00
Evan Debenham 554ef6ef20 v0.8.2: Added shops to landmarks & sale price back to item info windows 2020-07-24 15:53:26 -04:00
Evan Debenham f05c11e673 v0.8.2: Finalized layout and visuals for TitleScene.java 2020-07-24 15:53:25 -04:00
Evan Debenham 43fb81fc36 v0.8.2: Interface improvements to TitleScene, WndSettings, and WndGame 2020-07-14 14:34:50 -04:00
Evan Debenham 192ecce74b v0.8.2: added a settings menu tab for connectivity options 2020-07-14 14:32:02 -04:00
Evan Debenham 468ef2664c v0.8.2: settings window is now wider in landscape and has a language tab 2020-07-14 14:31:56 -04:00
Evan Debenham ebac9d2e97 v0.8.2: partially implemented new title scene UI 2020-07-14 14:30:50 -04:00
Evan Debenham 29f730f21f v0.8.2: Player can now equip 3 misc items, but not all of the same type 2020-07-14 14:27:59 -04:00
Evan Debenham 3cb09e3504 v0.8.1a: updated translations 2020-07-02 19:58:18 -04:00
Evan Debenham 55bbb60a6d v0.8.1: updated translations 2020-06-27 21:24:44 -04:00
Evan Debenham 4415dde0fa v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg) 2020-06-22 21:22:46 -04:00
Evan Debenham 85830ff2af v0.8.1: fixed typos in the description of cornish pasty 2020-06-18 17:00:13 -04:00
Evan Debenham f5cba1a9ba v0.8.1: reworked wand of regrowth! 2020-06-18 17:00:12 -04:00
Evan Debenham 5db6795d54 v0.8.1: refactored item windows 2020-06-18 16:59:55 -04:00
Evan Debenham d75fa20337 v0.8.1: added a keybind for resting 2020-06-18 16:59:25 -04:00
Evan Debenham d22d78255f v0.8.1: reworked talisman of foresight 2020-06-18 16:59:23 -04:00
Evan Debenham 02270aa3d8 v0.8.1: loads of changes and improvements to wand of warding:
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
Evan Debenham fa4d0e908d v0.8.1: balance/design improvements to assassin and sniper:
- sniper's mark now lasts 4 turns, up from 2
- further increased distance-based damage scaling on sniper shot
- assassin preparation now maxes at 11 turns, and becomes stronger faster
- preparation now executes enemies below a health threshold, rather than dealing more damage at low enemy HP.
2020-06-18 16:58:21 -04:00