Commit Graph

115 Commits

Author SHA1 Message Date
Evan Debenham
b1348dcf72 v2.3.0: fixed a few cases of error message spam 2023-12-06 17:00:18 -05:00
Evan Debenham
d51e397c26 v2.2.0: early code for gnoll caves quest levelgen 2023-10-11 18:03:47 -04:00
Evan Debenham
e597624555 v2.2.0: fixed combined direction key actions not always being adjacent 2023-09-03 18:58:32 -04:00
Evan Debenham
8abc3699d5 v2.2.0: overhauled retreating enemy AI 2023-09-03 18:58:30 -04:00
Evan Debenham
c9eb216d20 v2.2.0: moved BArray into the SPD-classes module 2023-09-03 18:58:30 -04:00
Evan Debenham
fcc136e2eb v2.1.3: adjusted error logging in a few places 2023-06-28 11:33:23 -04:00
Evan Debenham
4e6a8ce0ab v2.1.1: optimized imports for the whole codebase 2023-06-13 11:29:13 -04:00
Evan Debenham
5e3a9cc728 v2.0.0: updated copyright to 2023 2023-03-07 15:28:57 -05:00
Evan Debenham
4ae3bf9336 v1.4.0: several text input improvements for Steam Deck 2022-09-07 15:59:02 -04:00
Evan Debenham
be0125497f v1.4.0: removed a bunch more toString methods/calls that were unneeded 2022-09-07 15:58:28 -04:00
Evan Debenham
e3687bb2ca v1.3.0: implemented new radial menus and made a bunch of keybind changes 2022-07-01 15:06:39 -04:00
Evan Debenham
49c93b68a5 v1.3.0: implemented rankings support for daily runs 2022-06-23 13:41:44 -04:00
Evan Debenham
8653439a4f v1.3.0: added a separate bindings window for controller 2022-06-10 21:52:27 -04:00
Evan Debenham
654bce1f65 v1.3.0: Overhauled entrance/exit logic to account for branches 2022-06-10 21:51:21 -04:00
Evan Debenham
961e4c514f v1.3.0: added backend functionality for multiple floors at one depth 2022-06-10 21:29:49 -04:00
Evan Debenham
23fd824789 v1.3.0: improved how the game handles seeds and PRNG internally 2022-06-10 21:29:49 -04:00
Evan Debenham
452dda7fc4 v1.2.0: further fixed save errors (steam cloud is fickle =S) 2022-03-23 11:33:27 -04:00
Evan Debenham
cfddbfc650 v1.2.0: fixed errors with new save deletion logic 2022-03-23 11:33:27 -04:00
Evan Debenham
077bdafe41 v1.2.0: deleted games now empty the main file instead of deleting it 2022-03-22 12:13:46 -04:00
Evan Debenham
b1429965c4 v1.2.0: further improvements to org.json code 2022-03-17 16:00:58 -04:00
Evan Debenham
ddb9210803 v1.2.0: reverted base save system back to org.json, plus improvements 2022-03-17 16:00:58 -04:00
Evan Debenham
0c5a0332e5 v1.2.0: adjusted default fullscreen for desktop, and platform checking 2022-03-17 16:00:56 -04:00
Evan Debenham
90b8ff9a66 v1.2.0: improved how the game handles being interrupted while saving 2022-02-03 12:19:12 -05:00
Evan Debenham
17d4dda402 v1.2.0: fixed URI's failing to open on macOS 2022-02-03 12:19:10 -05:00
Evan Debenham
f64d56252f updated copyright for 2022 2022-02-03 12:18:16 -05:00
Evan Debenham
b7119acd3e v1.1.2: added an option to override silent mode on iOS 2022-01-13 18:41:18 -05:00
Evan Debenham
cc221bc089 v1.1.2: added inset support for notched iPhones in landscape 2022-01-13 18:41:18 -05:00
Evan Debenham
db74efea10 v1.1.2: removed waiting on pause and improved bundle saving efficiency
This will hopefully address save corruption errors for Pixel phones on Android 12
2022-01-13 18:41:18 -05:00
Evan Debenham
ebc8d7ecb5 v1.1.0: Switched to libGDX's JSON library, addresses iOS crashes 2021-12-01 19:59:32 -05:00
Evan Debenham
816d5fcd0e v1.1.0: scroll of polymorph reworked into scroll of metamorphosis 2021-11-29 19:56:58 -05:00
Evan Debenham
2ba47587aa v0.9.4: removed legacyDevice method from DeviceCompat 2021-08-11 20:10:44 -04:00
Evan Debenham
7307c38a3c v0.9.4: overhauled text input, now multiplatform using libGDX textField 2021-08-08 18:04:16 -04:00
Evan Debenham
a492c565d0 v0.9.4: refactored code relating to font generators 2021-08-08 18:04:16 -04:00
Evan Debenham
d610383717 v0.9.4: added main code module support for iOS 2021-08-08 18:02:21 -04:00
Evan Debenham
9b63eb5e09 v0.9.4: updated libGDX to 1.10.0, dropping support for Android 2.3/3 2021-08-08 18:02:21 -04:00
Evan Debenham
c991208b9b v0.9.2b: fixed URL opening bug in Android 11, and re-final commit 2021-03-22 19:13:48 -04:00
Evan Debenham
8992a492eb v0.9.2: fixed cases where bad game settings could crash on desktop 2021-02-24 19:21:56 -05:00
Evan Debenham
4f4174c7b9 v0.9.1b: added various safety checks to prevent crashes 2021-01-04 16:50:42 -05:00
Evan Debenham
2b6de19995 v0.9.1: slightly improved android performance on warm start 2020-11-30 15:06:57 -05:00
Evan Debenham
f7f5832145 v0.9.0: corrected capitalization on 'libGDX' 2020-09-22 22:25:21 -04:00
Evan Debenham
b5b3c70bcd v0.8.2a: updated copyright (up to 2021, to avoid this for a bit) 2020-08-16 23:23:44 -04:00
Evan Debenham
81bdd42e7e v0.8.2: Finished news implementation, including a full news scene 2020-07-24 15:54:26 -04:00
Evan Debenham
0d9715b732 v0.8.2: cleaned up unused imports 2020-07-24 15:53:32 -04:00
Evan Debenham
0865333774 v0.8.2: the key binding menu now appears on android with a keyboard 2020-07-14 14:30:52 -04:00
Evan Debenham
bc757ed57b v0.8.1a: fixed a variety of rare crashes caused by:
- shields rarely failing to apply (having no target)
- ghouls dieing while over pits
- Tengu having nowhere to jump in rare cases
- multiplicity when the attacker is the hero
- talisman buffs not always respecting floor differences
- null pointers in reflection
2020-07-02 19:58:10 -04:00
Evan Debenham
fc1b87bfa1 v0.8.0b: improved how GdxRuntimeExceptions are handled in FileUtils 2020-05-05 13:08:53 -04:00
Evan Debenham
48471bbfef v0.8.0: roughly implemented new DK level 2020-02-13 23:42:30 -05:00
Evan Debenham
6b0b4f60e1 v0.8.0: various bugfixes and small functionality tweaks:
- ankhs are now blessed when thrown into water of health
- demon spawners are no longer removed by unblessed ankhs
- golems now interrupt the hero when teleporting them
- fixed mimics not revealing themselves in some cases where they should
- tweaked when a space is considered open for large enemies
- fixed further AI weirdness with retreating characters
2019-12-18 21:40:52 -05:00
Evan Debenham
e874dea93e v0.8.0: changed default settings file 2019-12-18 21:40:52 -05:00
Evan Debenham
f5d1f63106 v0.8.0: increased the distance fleeing enemies look to find an ideal route 2019-12-12 20:10:35 -05:00