Commit Graph

3428 Commits

Author SHA1 Message Date
Evan Debenham 6ec6aadafc v0.7.5: improved visuals on Goo's level 2019-10-01 00:36:15 -04:00
Evan Debenham 331c05420d v0.7.5: fixed boomerang circle back buff incorrectly using curUser 2019-10-01 00:36:14 -04:00
Evan Debenham 6d6900687f v0.7.5: increased the reward for fighting albino rats 2019-10-01 00:36:14 -04:00
Evan Debenham 1ba139e845 v0.7.5: polish work on slimes, including new exotic variant 2019-10-01 00:36:14 -04:00
Evan Debenham 4a92607020 v0.7.5: some polish work on sewer snakes 2019-10-01 00:36:14 -04:00
Evan Debenham c741b82f10 v0.7.5: overhauled Goo's level layout, including new level builder 2019-10-01 00:36:14 -04:00
Evan Debenham 52ed3dda2c v0.7.5: fixed sai and gauntlets having 1 more defense than intended 2019-10-01 00:36:13 -04:00
Evan Debenham 368ff47b8e v0.7.5: added two new enemies to the sewers, lots of polish still needed 2019-10-01 00:36:13 -04:00
Evan Debenham 7f13e1cefa v0.7.5: refactored room selection logic for mob spawning 2019-10-01 00:36:13 -04:00
Evan Debenham 20f49ac600 v0.7.5: corrected some issues caused by LibGDX 2019-10-01 00:36:09 -04:00
Evan Debenham de10df7866 v0.7.5: added new functionality to maze generation 2019-10-01 00:34:07 -04:00
Evan Debenham 71b406c84d v0.7.5: refactored tile pressing/occupying behaviour 2019-10-01 00:33:59 -04:00
Evan Debenham 0077e36c17 v0.7.5: significantly improved room variety on floor 5 2019-10-01 00:33:59 -04:00
Evan Debenham bb9a1850d8 v0.7.4d: updated gradle plugin and version to fix fdroid issues 2019-08-25 20:06:10 -04:00
Evan Debenham 65e7ed7644 v0.7.4c: final commit 2019-08-14 15:51:54 -04:00
Evan Debenham 10b772a583 v0.7.4c: class armor abilities no longer affect allies 2019-08-14 15:51:53 -04:00
Evan Debenham 406ed4c6ca v0.7.4c: fixed keyboard not hiding correctly when text input is closed 2019-08-14 15:51:53 -04:00
Evan Debenham 8b4b241f8a v0.7.4c: fixed various rare crash bugs 2019-08-14 15:51:53 -04:00
Evan Debenham f3909c0b2e v0.7.4c: fixed fog of war bugs involving distant wards 2019-08-14 15:51:53 -04:00
Evan Debenham 1ccccd58f8 v0.7.4c: warding vfx are now faster when shooting at a distant target 2019-08-14 15:51:53 -04:00
Evan Debenham d6db2b6a45 v0.7.4b: actual final commit 2019-08-07 21:39:46 -04:00
Evan Debenham ade3620618 v0.7.4b: re-compressed some pngs to avoid artifacting bugs 2019-08-07 21:39:45 -04:00
Evan Debenham 2ed88924b1 v0.7.4b: final commit 2019-08-07 21:39:45 -04:00
Evan Debenham 3de8dbeb40 v0.7.4b: updated translations 2019-08-07 21:39:44 -04:00
Evan Debenham e8086d78f2 v0.7.4b: removed unused todo/fixme statements 2019-08-07 21:39:40 -04:00
Evan Debenham 8ec14c341e v0.7.4b: fixed armor being incorrectly applied after recent living earth change 2019-08-07 21:39:40 -04:00
Evan Debenham 777b5da507 v0.7.4b: fixed allies not being properly saved at the end of tengu fight 2019-08-07 21:39:40 -04:00
Evan Debenham bb0805856b v0.7.4b: fixed level visuals rarely using an old camera 2019-08-07 21:39:39 -04:00
Evan Debenham 0386ecf783 v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded 2019-08-07 21:39:39 -04:00
Evan Debenham 43e6efe12d v0.7.4b: balance changes to wand of living earth 2019-08-07 21:39:39 -04:00
Evan Debenham 019970b3e4 v0.7.4b: fixed errors with android lifecycle management 2019-08-07 21:39:39 -04:00
Evan Debenham 214bba922f v0.7.4b: fixed wards being place-able within walls 2019-08-07 21:39:39 -04:00
Evan Debenham a3e04de98c v0.7.4b: fixed additional rare system UI issues 2019-08-07 21:39:36 -04:00
Evan Debenham c93bc9784b v0.7.4b: fixed failing to launch in landscape on some android phones 2019-08-07 21:38:13 -04:00
Evan Debenham 489ea63752 v0.7.4b: fixed errors with immersive mode not sticking in all cases 2019-08-07 21:37:38 -04:00
Evan Debenham 785726f4f8 v0.7.4b: refactored file handling to use String instead of File 2019-08-07 21:36:58 -04:00
Evan Debenham 7885da4b99 v0.7.4b: cleaned up a few leftovers from new init logic 2019-08-07 21:36:06 -04:00
Evan Debenham 3e815a3165 v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham 11efd1d0c3 v0.7.4b: cleaned up some miscellaneous android dependencies 2019-08-01 15:47:56 -04:00
Evan Debenham ec0657fcd6 v0.7.4b: restructured icon files, added LibGDX and updated hero icons 2019-08-01 15:47:54 -04:00
Evan Debenham 441c171036 v0.7.4b: fixed errors when the app is rotated in power saver mode 2019-08-01 15:47:13 -04:00
Evan Debenham 9688c7566d v0.7.4b: added an ignore file for native LibGDX dependancies 2019-08-01 15:47:13 -04:00
Evan Debenham 05d7f354dd v0.7.4b: refactored input event handling structure 2019-08-01 15:47:10 -04:00
Evan Debenham 2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham f10be84a10 v0.7.4a: final commit 2019-07-30 12:56:02 -04:00
Evan Debenham d48c843e09 v0.7.4a: Updated translations 2019-07-30 12:55:53 -04:00
Evan Debenham 1d98252ebf v0.7.4a: Adjustments to wand of warding:
- Wand can now reach through walls, but only to visible locations
- Wand now fizzles if it is at ward capacity
2019-07-30 12:55:46 -04:00
Evan Debenham c49d421810 v0.7.4a: fixed prismatic images not working with brimstone and antimagic 2019-07-30 12:55:46 -04:00
Evan Debenham 4ec872971f v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP 2019-07-30 12:55:46 -04:00
Evan Debenham b9be1a6a05 v0.7.4a: fixed respawn cells on special levels not checking for chars 2019-07-30 12:55:46 -04:00